This is a tool context command for 3d Paint tool. In query mode, return type is based on queried flag.
| Long name (short name) | Argument Types | Properties | |
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| accopacity (aco) | bool |
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| afterStrokeCmd (asc) | unicode | ||
| alphablendmode (abm) | unicode |
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Specifies the blend mode used while painting RGB channel. Currently, we support the following blend modes: “Default” “Lighten” “Darken” “Difference” “Exclusion” “Hard Light” “Soft Light” “Multiply” “Screen” “Overlay” Default is “Default”. |
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| assigntxt (ast) | bool |
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| attrnames (atn) | unicode | ||
| beforeStrokeCmd (bsc) | unicode | ||
| brushalignment (bra) | bool |
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Specifies the path brush alignemnt. If true, the brush will align to stroke path, otherwise it will align to up vector. C: Default is true. Q: When queried, it returns a boolean. |
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| brushdepth (bd) | float | ||
| brushfeedback (brf) | bool |
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| brushtype (brt) | unicode | ||
| clear (clr) | bool |
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| commonattr (cat) | unicode |
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| dragSlider (dsl) | unicode |
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Sets the current brush drag state for resizing or offsetting the brush (like the ‘b’ and ‘m’ default hotkeys). The string argument is one of: “radius”, “lowradius”, “opacity”, “value”, “depth”, “displacement”, “uvvector” or “none”. C: Default is “none”. |
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| dynclonemode (dcm) | bool | ||
| exists (ex) | bool |
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| expandfilename (eef) | bool |
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| exportaspectratio (ear) | float | ||
| exportfilemode (efm) | unicode |
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| exportfilesave (esf) | unicode |
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| exportfilesizex (fsx) | int |
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| exportfilesizey (fsy) | int |
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| exportfiletype (eft) | unicode |
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Specifies the image file format. It can be one of the following: “iff”, “tiff”, “jpeg”, “alias”, “rgb”, “fit” “postScriptEPS”, “softimage”, “wavefrontRLA”, “wavefrontEXP”. C: default is tiff. Q: When queried, it returns a string. |
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| extendFillColor (efc) | bool |
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| fileformat (eff) | unicode | ||
| filetxtaspectratio (far) | float |
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| filetxtsizex (ftx) | int |
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| filetxtsizey (fty) | int |
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| floodOpacity (fop) | float | ||
| floodall (fal) | bool | ||
| floodselect (fsl) | bool | ||
| history (ch) | bool |
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| image1 (i1) | unicode |
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| image2 (i2) | unicode |
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| image3 (i3) | unicode |
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| importfileload (ifl) | unicode |
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| importfilemode (ifm) | unicode |
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Specifies the channel to import. The valid entries here are: “alpha”, “luminance”, “red”, “green”, “blue”, and “rgb” C: Default is “alpha”. Q: When queried, it returns a string. |
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| importreassign (irm) | bool |
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Specifies if the multiply atrribute maps are to be reassigned while importing. Only maps previously exported from within Artisan can be reassigned. C: Default is FALSE. Q: When queried, it returns a boolean. |
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| keepaspectratio (kar) | bool |
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| lastRecorderCmd (lrc) | unicode | ||
| lastStampName (lsn) | unicode | ||
| lowerradius (lr) | float |
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| makeStroke (mst) | int | ||
| mappressure (mp) | unicode |
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Sets the tablet pressure mapping when the table is used. There are four options: “none” - the pressure has no effect, “opacity” - the pressure is mapped to the opacity, “radius” - the is mapped to modify the radius of the brush, “both” - the pressure modifies both the opacity and the radius. C: Default is “none”. Q: When queried, it returns a string. |
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| name (n) | unicode |
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| opacity (op) | float |
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| outline (o) | bool |
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| outwhilepaint (owp) | bool |
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| paintmode (pm) | unicode |
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| paintoperationtype (pot) | unicode |
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Specifies the operation type used by the Paint Tool. Currently, we support the following paint modes: “Paint”, “Smear”, “Blur”, “Erase” and “Clone”. Default is “Paint”. |
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| painttxtattr (pta) | unicode |
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Specifies the attribute on the shader which the user wants to paint. Currently, we support the following attributes: “Color”, “Transparency”, “Ambient”, “Incandescence”, “BumpMap”, “Diffuse”, “Translucence” “Eccentricity” “SpecularColor”, “Reflectivity”, “ReflectedColor”, and user-defined float, float3, double, and double3 attributes. Default is “Color”. |
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| painttxtattrname (ptn) | unicode |
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| pfxScale (psc) | float |
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| pfxWidth (pwd) | float |
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| pickColor (pcm) | bool | ||
| pickValue (pv) | bool | ||
| playbackCursor (plc) | float, float | ||
| playbackPressure (plp) | float | ||
| preserveclonesource (pcs) | bool | ||
| pressureMapping1 (pm1) | int | ||
| pressureMapping2 (pm2) | int | ||
| pressureMapping3 (pm3) | int | ||
| pressureMax1 (px1) | float | ||
| pressureMax2 (px2) | float | ||
| pressureMax3 (px3) | float | ||
| pressureMin1 (ps1) | float | ||
| pressureMin2 (ps2) | float | ||
| pressureMin3 (ps3) | float | ||
| profileShapeFile (psf) | unicode |
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| projective (prm) | bool |
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| radius (r) | float |
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| record (rec) | bool | ||
| reflection (rn) | bool |
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| reflectionaboutorigin (rno) | bool | ||
| reflectionaxis (ra) | unicode |
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| reloadtexfile (rtf) | bool |
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| resizeratio (rr) | float |
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| resizetxt (rft) | bool |
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| rgbcolor (rgb) | float, float, float | ||
| rgbflood (fc) | float, float, float | ||
| saveTextureOnStroke (sts) | bool |
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| saveonstroke (sos) | bool |
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| savetexture (stx) | bool |
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| screenRadius (scR) | float | ||
| selectclonesource (scs) | bool | ||
| shadernames (hnm) | unicode |
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| shapenames (shn) | unicode |
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| showactive (sa) | bool |
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| stampDepth (stD) | float | ||
| stampProfile (stP) | unicode |
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Sets the brush profile of the current stamp. Currently, the following profiles are supported: “gaussian”, “soft”, “solid” and “square”. C: Default is gaussian. Q: When queried, it returns a string. |
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| stampSpacing (stS) | float |
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| strokesmooth (ssm) | unicode | ||
| surfaceConformedBrushVertices (scv) | bool |
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| tablet (tab) | bool |
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| tangentOutline (to) | bool |
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| textureFilenames (tfn) | bool |
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Returns a string array with the names of all the painted file textures.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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| updateEraseTex (uet) | bool | ||
| usepressure (up) | bool |
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| worldRadius (wlR) | float | ||
Derived from mel command maya.cmds.art3dPaintCtx
Example:
import pymel.core as pm
# Create a new 3d paint context, then switch to it
pm.art3dPaintCtx('art3dPaintCtx1')
# Result: u'art3dPaintCtx1' #
pm.setToolTo('art3dPaintCtx1')
# Set art3dPaintCtx1's radius to 2.0, lowerradius to 0.5
pm.art3dPaintCtx('art3dPaintCtx1', edit=True, r=2.0, lr=0.5)
# Result: u'art3dPaintCtx1' #