pymel.core.animation.bakeClip

bakeClip(*args, **kwargs)

This command is used to bake clips and blends into a single clip.

Flags:
Long name (short name) Argument Types Properties
blend (b) int, int ../../../_images/create.gif
 
Specify the indicies of the clips being blended.
clipIndex (ci) int ../../../_images/create.gif
 
Specify the index of the clip to bake.
keepOriginals (k) bool ../../../_images/create.gif
 

Keep original clips in the trax editor and place the merged clip into the visor. The default is to schedule the merged clip, and to keep the original clips in the visor.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

name (n) unicode ../../../_images/create.gif
 
Specify the name of the new clip to create.

Derived from mel command maya.cmds.bakeClip

Example:

import pymel.core as pm

#    First create a simple character.
#
pm.cone( n='bakeCone' )
# Result: [nt.Transform(u'bakeCone'), nt.MakeNurbCone(u'makeNurbCone1')] #
pm.character( n='coneCharacter' )
# Result: nt.Character(u'coneCharacter') #
#    Create some animation.
#
pm.select( 'bakeCone', r=True )
pm.currentTime( 0 )
# Result: 0.0 #
pm.setKeyframe( 'bakeCone.tx', v=0 )
# Result: 1 #
pm.currentTime( 10 )
# Result: 10.0 #
pm.setKeyframe( 'bakeCone.tx', v=10 )
# Result: 1 #
#     Make a clip.
#
pm.clip( 'coneCharacter', startTime=0, endTime=10, name='up' )
# Result: [u'up'] #
#    Create a second clip.
#
pm.select( 'bakeCone', r=True )
pm.currentTime( 15 )
# Result: 15.0 #
pm.setKeyframe( 'bakeCone.tx', v=15 )
# Result: 1 #
pm.currentTime( 25 )
# Result: 25.0 #
pm.setKeyframe( 'bakeCone.tx', v=0 )
# Result: 1 #
# Make a clip.
#
pm.clip( 'coneCharacter', startTime=15, endTime=25, name='down' )
# Result: [u'down'] #
# Blend the clips, with a linear weighting function.
#
scheduler = pm.character('coneCharacter', query=True, sc=True)
pm.clipSchedule( scheduler, b=(0, 1) )
blendNode = pm.clipSchedule( scheduler, q=True, bn=(0, 1))
pm.setKeyframe( blendNode[0], at='weight', t=0.0, v=0.0 )
# Result: 1 #
pm.setKeyframe( blendNode[0], at='weight', t=1.0, v=1.0 )
# Result: 1 #
#    Bake out the two clips and the blend.
#
pm.bakeClip( 'coneCharacter', ci=[0, 1], name='bakedUpAndDown' )
# Result: u'bakedUpAndDown1' #

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