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				Related nodes. Attributes. 
      uvChooser node to handle multiple uv sets 
      The uvChooser has a multi attribute that gets connected to the shape
                connected to the parent shading group.  The virtual connection is
      the st attribute. This node does most of his work during analysis
      and will only copy the st attribute to his output uv attribute
      during evaluation. The uvChooser node will feed any existing
      shading node that accept a uv. 
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| uvChooser | node 
 | utility/general/placement/2d | kUvChooser | kBase kNamedObject
 kDependencyNode
 kUvChooser
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (46)
infoBits, outU, outUv, outV, outVertexCameraOne, outVertexCameraOneX, outVertexCameraOneY, outVertexCameraOneZ, outVertexUvOne, outVertexUvOneU, outVertexUvOneV, outVertexUvThree, outVertexUvThreeU, outVertexUvThreeV, outVertexUvTwo, outVertexUvTwoU, outVertexUvTwoV, sCoord, stCoord, tCoord, uCoord, uvCoord, uvSets, vCoord, vertexCameraOne, vertexCameraOneX, vertexCameraOneY, vertexCameraOneZ, vertexStOne, vertexStOneS, vertexStOneT, vertexStThree, vertexStThreeS, vertexStThreeT, vertexStTwo, vertexStTwoS, vertexStTwoT, vertexUvOne, vertexUvOneU, vertexUvOneV, vertexUvThree, vertexUvThreeU, vertexUvThreeV, vertexUvTwo, vertexUvTwoU, vertexUvTwoV
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| stCoord(st) | float2 |  |   | 
|
| |  |  | sCoord(s) | float | 0.0 |   |  |
 | 
| |  |  | tCoord(t) | float | 0.0 |   |  |
 | 
|  | 
| vertexStOne(vs1) | float2 |  |   | 
|
| |  |  | vertexStOneS(s1s) | float | 0.0 |   |  |
 | 
| |  |  | vertexStOneT(s1t) | float | 0.0 |   |  |
 | 
|  | 
| vertexStTwo(vs2) | float2 |  |   | 
|
| |  |  | vertexStTwoS(s2s) | float | 0.0 |   |  |
 | 
| |  |  | vertexStTwoT(s2t) | float | 0.0 |   |  |
 | 
|  | 
| vertexStThree(vs3) | float2 |  |   | 
|
| |  |  | vertexStThreeS(s3s) | float | 0.0 |   |  |
 | 
| |  |  | vertexStThreeT(s3t) | float | 0.0 |   |  |
 | 
|  | 
| uvSets(uvs) | string | NULL |      | 
|
|  | 
| uvCoord(uv) | float2 | 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
| vertexUvOne(vt1) | float2 |  |      | 
|
| |  |  | vertexUvOneU(t1u) | float | 0.0 |      |  |
 | 
| |  |  | vertexUvOneV(t1v) | float | 0.0 |      |  |
 | 
|  | 
| vertexUvTwo(vt2) | float2 |  |      | 
|
| |  |  | vertexUvTwoU(t2u) | float | 0.0 |      |  |
 | 
| |  |  | vertexUvTwoV(t2v) | float | 0.0 |      |  |
 | 
|  | 
| vertexUvThree(vt3) | float2 |  |      | 
|
| |  |  | vertexUvThreeU(t3u) | float | 0.0 |      |  |
 | 
| |  |  | vertexUvThreeV(t3v) | float | 0.0 |      |  |
 | 
|  | 
| vertexCameraOne(vc1) | float3 |  |      | 
|
| |  |  | vertexCameraOneX(c1x) | float | 0.0 |      |  |
 | 
| |  |  | vertexCameraOneY(c1y) | float | 0.0 |      |  |
 | 
| |  |  | vertexCameraOneZ(c1z) | float | 0.0 |      |  |
 | 
|  | 
| infoBits(ib) | integer | 0 |     | 
|
|  | 
| outUv(ouv) | float2 | 0.0, 0.0 |   | 
|
| |  |  | outU(ou) | float | 0.0 |   |  |
 | 
| |  |  | outV(ov) | float | 0.0 |   |  |
 | 
|  | 
| outVertexUvOne(ov1) | float2 |  |      | 
|
| |  |  | outVertexUvOneU(o1u) | float | 0.0 |      |  |
 | 
| |  |  | outVertexUvOneV(o1v) | float | 0.0 |      |  |
 | 
|  | 
| outVertexUvTwo(ov2) | float2 |  |      | 
|
| |  |  | outVertexUvTwoU(o2u) | float | 0.0 |      |  |
 | 
| |  |  | outVertexUvTwoV(o2v) | float | 0.0 |      |  |
 | 
|  | 
| outVertexUvThree(ov3) | float2 |  |      | 
|
| |  |  | outVertexUvThreeU(o3u) | float | 0.0 |      |  |
 | 
| |  |  | outVertexUvThreeV(o3v) | float | 0.0 |      |  |
 | 
|  | 
| outVertexCameraOne(oc1) | float3 |  |      | 
|
| |  |  | outVertexCameraOneX(o1x) | float | 0.0 |      |  |
 | 
| |  |  | outVertexCameraOneY(o1y) | float | 0.0 |      |  |
 | 
| |  |  | outVertexCameraOneZ(o1z) | float | 0.0 |      |  |
 |