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viewCamera( [camera] , [move=name], [sideView=boolean], [topView=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

viewCamera is undoable, NOT queryable, and NOT editable.

The viewCamera command is used to position a camera to look directly at the side or top of another camera. This is primarily useful for the user when he or she is setting depth-of-field and clipping planes, if they are being used.

The default behaviour: If no other flags are specified, the camera in the active panel is moved and the -t is presumed. If there is a camera selected, it is used as the target camera.

Return value



camera, cameraView, dolly, listCameras, lookThru, orbit, roll, track, tumble, viewClipPlane, viewFit, viewHeadOn, viewLookAt, viewPlace, viewSet


move, sideView, topView
Long name (short name) Argument types Properties
move(m) name create
Specifies which camera needs to move.
topView(t) boolean create
Position camera to look at the top of the target camera (default).
sideView(s) boolean create
Position camera to look at the side of the target camera.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.viewCamera( 'cameraShape2', m='cameraShape1' )

# Move current view camera to top of camera1
cmds.viewCamera( 'camera1' )