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texRotateContext([position=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texRotateContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a rotate context for the UV Texture Editor. Note that the above flag controls the global behaviour of all texture editor rotate contexts. Changing one context independently is not allowed. Changing a context's behaviour using the above flag, will change all existing texture editor rotate contexts.string | : name of the context created |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
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position(p)
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boolean
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import maya.cmds as cmds # To create a new rotate context: cmds.texRotateContext() # To query the position of the manipulator cmds.texRotateContext( 'texRotateContext', q=True, position=True )