Go to: Synopsis. Return value. Flags. Python examples.
texMoveUVShellContext(
[object]
, [position=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
texMoveUVShellContext is undoable, queryable, and editable.
This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing texture editor move manip contexts.string | (the name of the new context) |
In query mode, return type is based on queried flag.
Long name (short name) | Argument types | Properties | ||
---|---|---|---|---|
position(p)
|
boolean
|
![]() |
||
|
![]() |
![]() |
![]() |
![]() |
import maya.cmds as cmds # To create a new move context: cmds.texMoveUVShellContext() # To query the position of the manipulator cmds.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )