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texMoveContext( [object] , [position=boolean], [snapComponentsRelative=boolean], [snapPixelMode=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

texMoveContext is undoable, queryable, and editable.

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context's behaviour using the above flags, will change all existing texture editor move manip contexts.

Return value

string(the name of the new context)

In query mode, return type is based on queried flag.


position, snapComponentsRelative, snapPixelMode
Long name (short name) Argument types Properties
snapComponentsRelative(scr) boolean queryedit
Value can be : true or false. If true, while snapping a group of UVs, the relative spacing between them will be preserved. If false, all the UVs will be snapped to the target point
position(p) boolean query
Returns the current position of the manipulator
snapPixelMode(spm) int queryedit
set the snapping mode to be the pixel center or upper left corner

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# To create a new move context:

# To query the position of the manipulator
cmds.texMoveContext( 'texMoveContext', q=True, position=True )