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polyWedgeFace([caching=boolean], [constructionHistory=boolean], [divisions=int], [edge=int], [name=string], [nodeState=int], [wedgeAngle=angle], [worldSpace=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyWedgeFace is undoable, queryable, and editable.
Extrude faces about an axis.
The axis is the average of all the selected edges.
If the edges are not aligned, the wedge may not look
intuitive. To separately wedge faces about different
wedge axes, the command should be issued as many times
as the wedge axes. (as in the second example)
In query mode, return type is based on queried flag.
polyChipOff, polyExtrudeEdge, polyExtrudeFacet
caching, constructionHistory, divisions, edge, name, nodeState, wedgeAngle, worldSpace
Long name (short name) |
Argument types |
Properties |
divisions(d)
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int
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This flag specifies the number of subdivisions
along the extrusion.
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edge(ed)
|
int
|

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This flag specifies the edgeId, that should be
used to perform the wedge about. Multiple edges
can be specified. The wedge operation is performed
about an axis which is the average of all the edges.
It is recommended that only colinear edges are
used, otherwise the result may not look intuitive.
|
|
wedgeAngle(wa)
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angle
|
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This flag specifies the angle of rotation.
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worldSpace(ws)
|
boolean
|
 
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
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Common flags |
name(n)
|
string
|
|
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Give a name to the resulting node.
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|
constructionHistory(ch)
|
boolean
|

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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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caching(cch)
|
boolean
|

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Toggle caching for all attributes so that no recomputation is needed
|
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nodeState(nds)
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int
|
 
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.polyPlane( n='plg', w=10, h=10 )
# Wedge about a single axis
cmds.polyWedgeFace( 'plg.f[24:29]', 'plg.f[34]', 'plg.f[44]', 'plg.f[54]', 'plg.f[64]', 'plg.f[74:79]', ws=1, wedgeAngle=90, divisions=8, ed=(62,167), ch=1 )
# Wedge about multiple axes (one axis for each command)
cmds.polyCube( n='plg', w=1, h=1, d=1, sx=4, sy=4, sz=4, ax=(0, 1, 0), tx=1, ch=1 )
cmds.polyWedgeFace( 'plg.f[64:79]', ws=1, wedgeAngle=90, divisions=9, ed=(128, 133, 138, 143), ch=1 )
cmds.polyWedgeFace( 'plg.f[0:15]', ws=1, wedgeAngle=90, divisions=9, ed=(0, 1, 2, 3), ch=1 )
cmds.polyWedgeFace( 'plg.f[80:95]', ws=1, wedgeAngle=90, divisions=9, ed=(100, 105, 110, 115), ch=1 )
cmds.polyWedgeFace( 'plg.f[32:47]', ws=1, wedgeAngle=90, divisions=9, ed=(36, 37, 38, 39), ch=1 )