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polySubdivideFacet([caching=boolean], [constructionHistory=boolean], [divisions=int], [mode=int], [name=string], [nodeState=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polySubdivideFacet is undoable, queryable, and editable.

Subdivides a face into quads or triangles.

In quad mode, a center point is introduced at the center of each face and midpoints are inserted on all the edges of each face. New faces (all quadrilaterals) are built by adding edges from the midpoints towards the center.
In triangle mode, only the center point is created; new faces (all triangles) are created by connecting the center point to all the existing vertices of the face.
Default : one subdivision step in quad mode (polySubdFacet -dv 1 -m 0;)

Return value

stringThe node name.

In query mode, return type is based on queried flag.


polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polyTriangulate


caching, constructionHistory, divisions, mode, name, nodeState
Long name (short name) Argument types Properties
divisions(dv) int createqueryedit
This number specifies how many times to recursively subdivide the selected faces. For example, with divisions set to 3 in quad mode, each initial quadrilateral will be recursively subdivided into 4 subfaces 3 times, yielding a total of 4 * 4 * 4 = 64 faces.
C: Default is 1.
Q: When queried, this flag returns an int.
mode(m) int createqueryedit
The subdivision mode.
0: subdivision into quads
1: subdivision into triangles
C: Default is 0.
Q: When queried, this flag returns an int.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.polyPlane( n='plg', w=10, h=10, sx=1, sy=3 )

# Quads
cmds.polySubdivideFacet( 'plg.f[0]', dv=2 )  # becomes 16 quads.

# Triangles
cmds.polySubdivideFacet( 'plg.f[2]', dv=1, m=1 )  # becomes 4 triangles