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polyPlatonicSolid([axis=[linear, linear, linear]], [constructionHistory=boolean], [createUVs=int], [name=string], [object=boolean], [radius=linear], [sideLength=linear], [solidType=int], [texture=int])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyPlatonicSolid is undoable, queryable, and editable.

The polyPlatonicSolid command creates a new polygonal platonic solid.

Return value

string[]Object name and node name.

In query mode, return type is based on queried flag.


polyCone, polyCube, polyPipe, polyPrism, polyPyramid, polySphere, polyTorus


axis, constructionHistory, createUVs, name, object, radius, sideLength, solidType, texture
Long name (short name) Argument types Properties
axis(ax) [linear, linear, linear] createqueryedit
This flag specifies the primitive axis used to build the platonic solid.
Q: When queried, this flag returns a float[3].
radius(r) linear createqueryedit
This flag specifies the radius of the platonic solid.
C: Default is 1.0.
Q: When queried, this flag returns a float.
sideLength(l) linear createqueryedit
This flag specifies the side length of platonic solid.
C: Default is 1.0.
Q: When queried, this flag returns a float.
solidType(st) int create
This flag allows a specific platonic solid to be selected for creation of mesh,
The valid values are 0, 1, 2 and 3.
0 implies dodecahedron to be created.
1 implies icosahedron to be created.
2 implies octahedron to be created.
3 implies tertrahedron to be created.

C: Default is 0
createUVs(cuv) int create
This flag alows a specific UV mechanism to be selected, while creating.
The valid values are 0, 1, 2 ,3 or 4.
0 implies that no UVs will be generated (No texture to be applied).

1 implies UVs should be created for the object as a whole without any normalization.
The solid will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped solid, the shared edges will have shared UVs.

2 implies UVs are created separately for each of the faces of the solid.

3 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.

4 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.

For better understanding of these options, you may have to open the
texture view window

C: Default is 4
texture(tx) int create
This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead.
Common flags
object(o) boolean create
Create the result, or just the dependency node (where applicable).
Common flags
name(n) string create
Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a icosahedron with radius 2 side length 2
cmds.polyPlatonicSolid( r=2, l=2, st=1)

# Create a platonic solid, called "myPlatonicsolid", of type octahedron.
cmds.polyPlatonicSolid( n='myPlatonicsolid', st=2 )