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polyMergeUV([caching=boolean], [constructionHistory=boolean], [distance=float], [name=string], [nodeState=int], [uvSetName=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyMergeUV is undoable, queryable, and editable.

Merge UVs of an object based on their distance. UVs are merge only if they belong to the same 3D vertex.

Return value

stringThe node name.

In query mode, return type is based on queried flag.


caching, constructionHistory, distance, name, nodeState, uvSetName
Long name (short name) Argument types Properties
distance(d) float createqueryedit
This flag specifies the maximum distance to merge UVs.
C: Default is 0.0.
Q: When queried, this flag returns a double.
uvSetName(uvs) string createquery
Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a poly cube
cmds.select( 'pCube1.map[4]', 'pCube1.map[13]', r=True )

# Merge two UVs