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polyColorMod([baseColorName=string], [caching=boolean], [constructionHistory=boolean], [huev=float], [name=string], [nodeState=int], [satv=float], [value=float])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyColorMod is undoable, queryable, and editable.

Modifies the attributes of a poly color set.

Return value

stringThe node name.

In query mode, return type is based on queried flag.


polyBlendColor, polyColorPerVertex, polyColorSet


baseColorName, caching, constructionHistory, huev, name, nodeState, satv, value
Long name (short name) Argument types Properties
baseColorName(bcn) string create
The name of the color set to be modified.
huev(h) float create
Rotates hue value of the final color.
satv(s) float create
scales the saturation of the final color.
value(v) float create
Scales the final color value.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a poly plane pPlane1
cmds.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')

# Create colorSet1 , set to use RGBA channel
cmds.polyColorSet(create=True, clamped=0, rpt='RGBA', colorSet='colorSet1')
# Apply red color to the vertices of pPlane1
cmds.polyColorPerVertex(r=1, g=0, b=0, a=1, cdo=True)

# Modified the color of colorSet1 to green
cmds.polyColorMod('pPlane1',huev=120, bcn='colorSet1')