Long name (short name) |
Argument types |
Properties |
setAllowsRegraphing(sar)
|
boolean
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assign(a)
|
string
|
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Assign the specified shader node to renderable objects on the active list.
The node can either be a shading group or the shader node attached to the
shading group.
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clearWorkArea(cwa)
|
boolean
|
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Push the current work area on to the stack and create a clear work area
|
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setWorkArea(swa)
|
string
|
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Set the work area to the existing named work ard
|
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dependGraphArea(dg)
|
boolean
|
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When setting a work area, and the work area doesn't already exist this
flag inicates a new graph should be created that is either a depend graph
or a folder view.
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collapse(clp)
|
string
|
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Hide the upstream nodes from the specified node.
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uncollapse(ucl)
|
string
|
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Unhide the upstream nodes from the specified node.
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duplicate(dup)
|
boolean
|
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Duplicate upstream nodes. If the node is a shader make sure duplicate
include the shading group if there is one
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fixRenderSize(fix)
|
boolean
|
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If set to true dont rerender swatches when they change size as the user
zooms
|
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reset(rst)
|
boolean
|
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Reset the Hypershade panel to its initial state. In particular delete all
the work areas.
|
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resetGraph(rsg)
|
boolean
|
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Reset the current graph. Typicly called prior to rebuilding a folder in
a Hypershade view.
|
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resetSwatch(rss)
|
boolean
|
|
|
For all selected nodes remove user defined swatches if the node has one
|
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name(n)
|
string
|
|
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Name for the work area created by this command
|
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incremental(inc)
|
boolean
|
|
|
Enable or disable incremental layout when making new nodes or connections
|
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upStream(ups)
|
boolean
|
|
|
Show nodes upstream from the specified node
|
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downStream(ds)
|
boolean
|
|
|
Show nodes downstream from the specified node
|
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snapShot(snp)
|
boolean
|
|
|
Put hypergraph in snapshot mode. This is only for testing
|
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objects(o)
|
string
|
|
|
Select the objects which are attached to the specified shader node.
The shader node can be either the shading group or the shader attached
to the shading group. When this flag's argument is the empty string,
we will use the currently selected shder node as the input.
|
|
createNode(rcn)
|
string
|
|
|
Create a node of the specified type. This is called when a new rendering
node is created using drag and drop from the image browser or from the
RMB context sensitve menu on nodes in the Visor Create folders.
|
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renderCreateAndDrop(rcd)
|
string
|
|
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Create a render node of the specified type and put user into drag and
drop mode to place or connect it.
|
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networks(net)
|
boolean
|
|
|
Do an incremental layout on all of the nodes in the current selection
list and that are in the current work area.
|
|
shaderNetwork(sn)
|
string
|
|
|
Show the shader network for the specified material node. If the materials
shading group has a displacement or volume map these will be shown. If not
then the shading group wont be shown.
|
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shaderNetworks(sns)
|
boolean
|
|
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Show the shader network for all the objects on the selection list that
have shaders.
|
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shaderNetworksSelectMaterialNodes(smn)
|
boolean
|
|
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Select the material nodes in the shader network for all the
objects on the selection list that have shaders.
|
|
workAreaAddCmd(waa)
|
string
|
|
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Set the MEL procedure called when a new work area is added to HyperShade
|
|
workAreaDeleteCmd(wad)
|
string
|
|
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Set the MEL procedure called when a work area is deleted in HyperShade
|
|
workAreaSelectCmd(was)
|
string
|
|
|
Set the MEL procedure called when a work area is selected in HyperShade
|
|
userDefinedLayout(udl)
|
boolean
|
|
|
Enable or disable remembrance of user defined layouts. Default is disabled
until this functionality is better tested.
|
|
noShapes(ns)
|
boolean
|
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Display no shapes when graphing networks.
|
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noSGShapes(nsg)
|
boolean
|
|
|
Display only shapes that are connected to nodes in the
network other than a shading group.
|
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noTransforms(nt)
|
boolean
|
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Display no transforms when graphing networks.
|
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listUpstreamNodes(lun)
|
name
|
|
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List all the upstream render nodes from the specified nodes.
|
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listDownstreamNodes(ldn)
|
name
|
|
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List all the downstream render nodes from the specified nodes.
|
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listDownstreamShaderNodes(lds)
|
name
|
|
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List all the downstream shader nodes from the specified nodes.
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