glRender is undoable, queryable, and editable.
This command provides access to the Hardware Render Manager (HRM). There
is one-and-only-one HRM in maya. The HRM controls the rendering performed
in the hardware render buffer window. This command allows shell scripts,
to modify the render state, and to initiate a render request.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
antiAliasMethod(aam)
|
string
|

|
|
Set the method used for anti-aliasing polygons: off,
uniform, gaussian.
|
|
accumBufferPasses(abp)
|
int
|

|
|
Set the number of accum buffer render passes.
|
|
alphaSource(alphaSource)
|
string
|

|
|
Control the alpha source when writing image files. Valid values
include: off, alpha, red, green, blue, luminance, clamp, invClamp.
|
|
cameraIcons(ci)
|
boolean
|

|
|
Set display status of camera icons.
|
|
collisionIcons(coi)
|
boolean
|

|
|
Set display status of collison model icons.
|
|
clearClr(cc)
|
[float, float, float]
|

|
|
Set the viewport clear color (0 - 1).
|
|
currentFrame(cf)
|
boolean
|
|
|
Returns the current frame being rendered.
|
|
crossingEffect(ce)
|
boolean
|

|
|
Enable/disable image filtering with a convolution filter.
|
|
drawStyle(ds)
|
string
|

|
|
Set the object drawing style: boundingBox, points, wireframe,
flatShaded, smoothShaded.
|
|
emitterIcons(ei)
|
boolean
|

|
|
Set display status of emitter icons.
|
|
edgeSmoothness(es)
|
float
|

|
|
Controls the amount of edge smoothing. A value of 0.0 gives no
smoothing, 1.0 gives default smoothing, and any other value scales
the amount of default smoothing. Must enable the accumulation buffer.
|
|
flipbookCallback(fc)
|
string
|

|
|
Register a procedure to be called after the render sequence has
completed. Used to build the flipbook pulldown menu. See the
example section for more details about how to build this procedure.
|
|
frameEnd(fe)
|
int
|

|
|
Set the last frame to be rendered.
|
|
frameIncrement(fi)
|
int
|

|
|
Set the frame increment during rendering.
|
|
fieldIcons(fii)
|
boolean
|

|
|
Set display status of field icons.
|
|
fullResolution(fr)
|
boolean
|

|
|
Enable/disable rendering to full image output resolution.
Must set a valid image output resolution (-is).
|
|
frameStart(fs)
|
int
|

|
|
Set the first frame to be rendered.
|
|
grid(gr)
|
boolean
|

|
|
Set display status of the grid.
|
|
imageDirectory(id)
|
string
|

|
|
Set the directory for the image files.
|
|
imageName(imageName)
|
string
|

|
|
Set the base name of the image files.
|
|
imageSize(imageSize)
|
[int, int, float]
|

|
|
Set the image output size. Takes width, height and aspect ratio.
Pass 0,0,0 to use current port size. The image size must be equal to
or greater then the viewport size. Large images will be tiled if full
resolution rendering has been enabled (-fr/fullResolution).
|
|
lightIcons(li)
|
boolean
|

|
|
Set display status of light icons.
|
|
lightingMode(lm)
|
string
|

|
|
Set the lighting mode used for rendering: all, selected, default.
|
|
lineSmoothing(ls)
|
boolean
|

|
|
Enable/disable anti-aliased lines.
|
|
offScreen(os)
|
boolean
|

|
|
When set, this toggle allow HRM to use an offscreen buffer
to render the view. This allows HRM to work when the application
is iconified, or obscured
|
|
renderFrame(rf)
|
string
|

|
|
Render the current frame. Requires the name of the view in
which to render.
|
|
renderSequence(rs)
|
string
|

|
|
Render the current frame sequence. Requires the name of the
view in which to render.
|
|
shutterAngle(sa)
|
float
|

|
|
Set the shutter angle used for motion blur (0 - 1). A value
of 0.0 gives no blurring, 0.5 gives correct blurring, and 1.0
gives continuous blurring. Must enable the accumulation buffer.
|
|
sharpness(sh)
|
float
|

|
|
Control the sharpness level of the convolution filter.
|
|
transformIcons(ti)
|
boolean
|

|
|
Set display status of transform icons.
|
|
textureDisplay(txd)
|
boolean
|

|
|
Enable/disable texture map display.
|
|
useAccumBuffer(uab)
|
boolean
|

|
|
Enable/disable the accumulation buffer.
|
|
viewport(vp)
|
[int, int, float]
|

|
|
Set the viewport size. Pass in the width, height and aspect ratio.
This size will be used for all test rendering and image output size
unless full resolution (-fr) has been set and a valid image output
size (-is) has been set.
|
|
writeDepthMap(wdm)
|
boolean
|

|
|
Enable/disable writing of zdepth to image files.
|
|