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dynParticleCtx(
string
, [conserve=float], [cursorPlacement=boolean], [grid=boolean], [gridSpacing=float], [jitterRadius=float], [lowerLeftX=float], [lowerLeftY=float], [lowerLeftZ=float], [nucleus=boolean], [numJitters=int], [particleName=string], [sketch=boolean], [sketchInterval=int], [textPlacement=boolean], [upperRightX=float], [upperRightY=float], [upperZ=float])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
dynParticleCtx is undoable, queryable, and editable.
The particle context command creates a particle context. The particle
context provides an interactive means to create particle
objects. The particle context command also provides an interactive
means to set the option values, through the Tool Property Sheet, for
the "particle" command that the context will issue.
None
In query mode, return type is based on queried flag.
conserve, cursorPlacement, grid, gridSpacing, jitterRadius, lowerLeftX, lowerLeftY, lowerLeftZ, nucleus, numJitters, particleName, sketch, sketchInterval, textPlacement, upperRightX, upperRightY, upperZ
Long name (short name) |
Argument types |
Properties |
particleName(pn)
|
string
|

|
|
nucleus(nc)
|
boolean
|

|
|
If set true then an nParticle is generated with a nucleus node connection.
Otherwise a standard particle is created.
|
|
conserve(c)
|
float
|

|
|
Conservation of momentum control (between 0 and 1). For smaller
values, the field will tend to erase any existing velocity the object
has (in other words, will not conserve momentum from frame to frame).
A value of 1 (the default) corresponds to the true physical law
of conservation of momentum.
|
|
numJitters(nj)
|
int
|

|
|
Number of jitters (instances) per particle.
|
|
jitterRadius(jr)
|
float
|

|
|
Max radius from the center to place the particle instances.
|
|
sketch(sk)
|
boolean
|

|
|
Create particles in sketch mode.
|
|
sketchInterval(ski)
|
int
|

|
|
Interval between particles, when in sketch mode.
|
|
grid(gr)
|
boolean
|

|
|
gridSpacing(grs)
|
float
|

|
|
Spacing between particles in the grid.
|
|
cursorPlacement(cp)
|
boolean
|

|
|
Use the cursor to place the lower left and upper right of the grid.
|
|
textPlacement(tp)
|
boolean
|

|
|
Use the textfields to specify the lower left and upper right of/
the grid.
|
|
lowerLeftX(llx)
|
float
|

|
|
Lower left X position of the particle grid.
|
|
lowerLeftY(lly)
|
float
|

|
|
Lower left Y position of the particle grid.
|
|
lowerLeftZ(llz)
|
float
|

|
|
Lower left Z position of the particle grid.
|
|
upperRightX(urx)
|
float
|

|
|
Upper right X position of the particle grid.
|
|
upperRightY(ury)
|
float
|

|
|
Upper right Y position of the particle grid.
|
|
upperZ(urz)
|
float
|

|
|
Upper right Z position of the particle grid.
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can have multiple arguments, passed either as a tuple or a list.
|
import maya.cmds as cmds
cmds.dynParticleCtx( 'dynParticleContext', e=True, nj=5, jr=1.5 )
# Set the option values for number of jitters to 5 and jitter
# radius to 1.5 in the particle context, which will result in
# creating 5 particles for each mouse click in the viewport,
# randomly placed, but all within 1.5 units of the mouse click.