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directionalLight([decayRate=int], [discRadius=linear], [intensity=float], [name=string], [rgb=[float, float, float]], [shadowColor=[float, float, float]], [shadowDither=float], [shadowSamples=int], [softShadow=boolean], [useRayTraceShadows=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
directionalLight is undoable, queryable, and editable.
The directionalLight command is used to edit the parameters
of existing directionalLights, or to create new ones. The
default behaviour is to create a new directionallight.
In query mode, return type is based on queried flag.
ambientLight, exclusiveLightCheckBox, lightList, lightlink, pointLight, spotLight, spotLightPreviewPort
decayRate, discRadius, intensity, name, rgb, shadowColor, shadowDither, shadowSamples, softShadow, useRayTraceShadows
Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# Create a directional light
light = cmds.directionalLight(rotation=(45, 30, 15))
# Change the light intensity
cmds.directionalLight( light, e=True, intensity=0.5 )
# Query it
cmds.directionalLight( light, q=True, intensity=True )
# Result:0.5#