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curveCVCtx([degree=uint], [multEndKnots=boolean], [uniform=boolean])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
curveCVCtx is undoable, queryable, and editable.
The curveCVCtx command creates a new context for creating curves
by placing control vertices (CVs).
string | (name of the new context) |
In query mode, return type is based on queried flag.
degree, multEndKnots, uniform
Long name (short name) |
Argument types |
Properties |
degree(d)
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uint
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valid values are 1, 2, 3, 5 or 7. Default is degree 3.
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multEndKnots(me)
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boolean
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Default is true. False means that the curve will not pass through the end control vertices (CVs).
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uniform(un)
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boolean
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Default is true, which means uniform parameterization will be used. False means chord length parameterization.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# To create a new context that will create curves of degree 5:
cmds.curveCVCtx( "curveCVContext", degree=5 )
cmds.setToolTo("curveCVContext")
# To query the degree of an existing context:
cmds.curveCVCtx( "curveCVContext", q=True, degree=True )
# To edit the degree of an existing context:
cmds.curveCVCtx( "curveCVContext", , e=True, degree=7 )