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subdCollapse [-caching boolean] [-constructionHistory boolean] [-level int] [-name string] [-nodeState int] [-object boolean]
[string]
subdCollapse is undoable, queryable, and editable.
This command converts a takes a subdivision surface, passed as the
argument, and produces
a subdivision surface with a number of hierarchy levels "removed".
Returns the name of the subdivision surface created and optionally
the DG node that does the conversion.
| string[] | The subd surface and optionally the dependency node name |
In query mode, return type is based on queried flag.
changeSubdivComponentDisplayLevel, changeSubdivRegion, createSubdivRegion, nurbsToSubdiv, polyToSubdiv, querySubdiv, refineSubdivSelectionList, subdToBlind, subdToPoly, subdiv, subdivCrease, subdivDisplaySmoothness
caching, constructionHistory, level, name, nodeState, object
| Long name (short name) |
Argument types |
Properties |
-level(-l)
|
int
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The level which will now become the base mesh
Default: 0
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| Advanced flags |
-caching(-cch)
|
boolean
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Modifies the node caching mode. See the node documentation for more information.
Note: For advanced users only.
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-nodeState(-nds)
|
int
|
 
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Modifies the node state. See the node documentation for more information.
Note: For advanced users only.
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| Common flags |
-name(-n)
|
string
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Name the resulting object
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-constructionHistory(-ch)
|
boolean
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Turn the construction history on or off (where applicable)
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-object(-o)
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boolean
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Create the result, or just the dep. node (where applicable)
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// To create a new subd surface whose level 0 (base mesh) matches
// the level 3 vertices of the given surface.
subdCollapse -level 3 subdivShape1;