subdAutoProjection is undoable, queryable, and editable.
      Projects a texture map onto an object, using several orthogonal projections
simultaneously.
In query mode, return type is based on queried flag.
      
      
      
    
		
		  | Long name (short name) | Argument types | Properties | 
		
	
	  | -planes(-p) | int |     | 
	
	  | 
	      
		|  | Number of intermediate projections used. Valid numbers
are 4, 5, 6, 8, and 12. C: Default is 6.
 |  | 
	
	  | -optimize(-o) | int |     | 
	
	  | 
	      
		|  | Use two different flavors for the cut generation. 0 Every face is assigned to the best plane. This optimizes the
map distortion.
 1 Small UV pieces are incorporated into larger ones, when the
extra distortion introduced is reasonable. This tends to produce fewer
UV pieces.
 |  | 
	
	  | -skipIntersect(-si) | boolean |     | 
	
	  | 
	      
		|  | When on, self intersection of UV pieces are not
tested. This makes the projection faster and produces fewer pieces,
but may lead to overlaps in UV space. |  | 
	
	  | -scale(-sc) | int |     | 
	
	  | 
	      
		|  | How to scale the pieces, after projections: 0 No scale is applied.
 1 Uniform scale to fit in unit square.
 2 Non proportional scale to fit in unit square.
 |  | 
	
	  | -layout(-l) | int |     | 
	
	  | 
	      
		|  | What layout algorithm should be used: 0 UV pieces are aligned along the U axis.
 1 UV pieces are moved in a square shape.
 |  | 
	
	  | -percentageSpace(-ps) | float |     | 
	
	  | 
	      
		|  | When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture. Maximum value is 5 percent.
 |  | 
	
	  | -worldSpace(-ws) | boolean |     | 
	
	  | 
	      
		|  | This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference. C: Default is "off".
 |  | 
| Common flags | 
	
	  | -name(-n) | string |   | 
	
	  | 
	      
		|  | Name the resulting object. |  | 
	
	  | -constructionHistory(-ch) | boolean |    | 
	
	  | 
	      
		|  | Turn the construction history on or off (where applicable). |  |