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rotationInterpolation [-convert string]
rotationInterpolation is undoable, queryable, and NOT editable.
The rotationInterpolation command converts the rotation curves to the
desired rotation interpolation representation. For example, an
Euler-angled representation can be converted to Quaternion.
None
In query mode, return type is based on queried flag.
curve, rotation, interpolation, quaternion, euler
convert
| Long name (short name) |
Argument types |
Properties |
-convert(-c)
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string
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Specifies the rotation interpolation mode for the curves after converting.
Possible choices are "none" (unsynchronized Euler-angled curves which are
compatible with pre-4.0 Maya curves), "euler" (Euler-angled curves with
keyframes kept synchronized), "quaternion" (quaternion curves with
keyframes kept synchronized, but the exact interpolation depends on
individual tangents), "quaternionSlerp" (applies quaternion slerp interpolation
to the curve, ignoring tangent settings), "quaternionSquad" (applied cubic interpolation
to the curve in quaternion space, ignoring tangent settings)
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command.
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// Converts "nurbsCone1_rotateX" and its sibling curves to quaternion tangent dependent format.
rotationInterpolation -convert quaternion nurbsCone1_rotateX;