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psdTextureFile [-channelRGB string uint uint uint uint] [-channels string uint boolean] [-imageFileName string string uint] [-psdFileName string] [-snapShotImageName string] [-uvSnapPostionTop boolean] [-xResolution uint] [-yResolution uint]

psdTextureFile is undoable, NOT queryable, and NOT editable.

Creates a Photoshop file with UVSnap shot image and the layer set names as the input.

Return value



channelRGB, channels, imageFileName, psdFileName, snapShotImageName, uvSnapPostionTop, xResolution, yResolution
Long name (short name) Argument types Properties
-xResolution(-xr) uint create
X - resolution of the image.
-yResolution(-yr) uint create
Y - resolution of the image.
-channels(-chs) string uint boolean createmultiuse
(M) Layer set names and index are given as input. This is a multi use flag. A layer set with the given name will be created. The second argument is the index which specifies the placement order of layer sets in the created file. The third argument is a boolean, if "true" a layer is created inside the layer set , "false" creates an empty layer set
-channelRGB(-chc) string uint uint uint uint createmultiuse
(M) Layer set names, index, red, green and blue values are given as input. Using this flag, the layers created can be filled with specified colors. This is a multi use flag. The index specifies the placement order of layer sets in the created file.
-imageFileName(-ifn) string string uint createmultiuse
Image file name, Layerset name and index. The image in the file will be transferred to layer set specified. The index specifies the placement order of layer sets in the created psd file. The image file specified can be in any of the formats supported by maya (ex. iff, jpg, gif, tif etc.)
-psdFileName(-psf) string create
PSD file name.
-snapShotImageName(-ssi) string create
Image file name on the disk containing UV snapshot / reference image.
-uvSnapPostionTop(-uvt) boolean create
Specifies the position of UV snapshot image layer in the PSD file. "True" positions this layer at the top and "False" positions the layer at the bottom next to the background layer in the PSD file

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command.

MEL examples

// Create a poly plane
polyPlane -w 10 -h 10 -sx 10 -sy 10 -n pPlane1;
select pPlane1;

// Create a snapshot file containing the UVs of pPlane1
uvSnapshot -n "C:\\uvSnapshot.iff" -xr 512 -yr 512 -o;
// // Saved file: C:\uvSnapshot.iff //

// Create a Photoshop file containing a UV snapshot layer from UV snapshot file we have just created and an image layer from a disk image file
psdTextureFile -xr 512 -yr 512 -ifn "C:\\tex.jpg" layerSet1 1 -ssi "C:\\uvSnapshot.iff" -uvt 1 -psf "C:\\final.psd";
// // Saved file: C:\final.psd //