| Long name (short name) | Argument types | Properties | 
		
	
	  | -layout(-l) | int |   | 
	
	  | 
	      
		|  | How to move the UV pieces, after cuts are applied: 0 No move is applied.
 1 Layout the pieces along the U axis.
 2 Layout the pieces in a square shape.
 |  | 
	
	  | -rotateForBestFit(-rbf) | int |   | 
	
	  | 
	      
		|  | How to rotate the pieces, before move: 0 No rotation is applied.
 1 Only allow 90 degree rotations.
 2 Allow free rotations.
 |  | 
	
	  | -scale(-sc) | int |   | 
	
	  | 
	      
		|  | How to scale the pieces, after move: 0 No scale is applied.
 1 Uniform scale to fit in unit square.
 2 Non proportional scale to fit in unit square.
 |  | 
	
	  | -layoutMethod(-lm) | int |   | 
	
	  | 
	      
		|  | // -lm/layoutMethod     layoutMethod  integer
//      (C, E, Q) Which layout method to use:
// 0 Block Stacking.
//
 1 Shape Stacking.
 |  | 
	
	  | -offsetU(-ou) | float |   | 
	
	  | 
	      
		|  | Offset the layout in the U direction by the given value. |  | 
	
	  | -offsetV(-ov) | float |   | 
	
	  | 
	      
		|  | Offset the layout in the V direction by the given value. |  | 
	
	  | -sizeU(-su) | float |   | 
	
	  | 
	      
		|  | Scale the layout in the U direction by the given value. |  | 
	
	  | -sizeV(-sv) | float |   | 
	
	  | 
	      
		|  | Scale the layout in the V direction by the given value. |  | 
	
	  | -prescale(-psc) | int |   | 
	
	  | 
	      
		|  | Prescale the shell before laying it out. 0 No scale is applied.
 1 Object space scaling applied.
 2 World space scaling applied.
 |  | 
	
	  | -flipReversed(-fr) | boolean |   | 
	
	  | 
	      
		|  | If this flag is turned on, the reversed UV pieces are fliped. |  | 
	
	  | -percentageSpace(-ps) | float |   | 
	
	  | 
	      
		|  | When layout is set to square, this value is a percentage of
the texture area which is added around each UV piece. It can be
used to ensure each UV piece uses different pixels in the texture. Maximum value is 5 percent.
 |  | 
	
	  | -uvSetName(-uvs) | string |   | 
	
	  | 
	      
		|  | Specifies the name of the uv set to edit uvs on. If not
specified will use the current uv set if it exists. |  |