Long name (short name) |
Argument types |
Properties |
-sampleByFace(-bf)
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When used, sample will occur at a per face level versus a per
vertex level, which is the default behaviour
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-computeShadows(-cs)
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When used, shadow maps will be computed, saved, and reused during the sampling
process.
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-useLightShadows(-ul)
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When used, will use each lights shadow map options. Otherwise
these options will be overrridden when the computeShadows, and/or
reusedShadows option is enabled.
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-reuseShadows(-rs)
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When used, if shadow maps were previosly computed and saved, then
they will be reused during the sampling process. The computeShadows
option must be enabled for this option to apply.
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-lightingOnly(-lo)
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When used, incoming illumination will be computed as opposed to
surface color an tranparency
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-flatShading(-fs)
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When used, flat shaded sampling will be computed. The default
is smooth shading.
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-displaceGeometry(-dg)
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When used, geometry will be displaced along the normals at
the sampling positions, as opposed to storing color values. The
default is to store colors.
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-scaleFactor(-sf)
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float
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When used, will scale the sampled value by the specified amount.
The default scale factor is 1.0. Negative values are acceptable
for displacement, but not for color values.
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-shareUV(-su)
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When used, UVs are shared at a vertex when sampled.
By default UVs are forced to be unshared.
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-averageColor(-ac)
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When used, will mean to force the storage of shared colors
for vertex level sampling. By default vertex level sampling
stores unshared colors.
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-clampRGBMin(-cmn)
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float float float
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When used, will mean to clamp the storage of RGB
color to a minimum
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-clampRGBMax(-cmx)
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float float float
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When used, will mean to clamp the storage of RGB
color to a maximum
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-clampAlphaMin(-amn)
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float
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When used, will mean to clamp the storage of alpha
to a minimum
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-clampAlphaMax(-amx)
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float
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When used, will mean to clamp the storage of alpha
to a maximum
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-colorBlend(-cbl)
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string
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When specified, indicates the type of color blend to
be applied. Options are: "none", "overwrite", "add",
"subtract", "multiply", "divide", "average".
This option only applies when colors are being
set. The default if this argument is not
specified is "overwrite".
The "none" options
to not overwrite the existing value.
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-alphaBlend(-abl)
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string
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When specified, indicates the type of alpha blend to
be applied. Options are: "none", "overwrite", "add",
"subtract", "multiply", "divide", "average".
This option only applies when colors are being
set. The default if this argument is not
specified is "overwrite".
The "none" options
to not overwrite the existing value.
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-ignoreDoubleSided(-ids)
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When specified, the double sided flag will be ignored
for prelighting.
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-colorDisplayOption(-cdo)
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Change the display options on the mesh to display the vertex colors.
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