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polyDuplicateAndConnect [-removeOriginalFromShaders] [-renameChildren]
object
polyDuplicateAndConnect is undoable, NOT queryable, and NOT editable.
This command duplicates the input polygonal object, connects up the outMesh attribute of the original polygonal shape to the inMesh attribute of the newly created duplicate shape and copies over the shader assignments from the original shape to the new duplicated shape. The command will fail if no objects are selected or sent as argument or if the object sent as argument is not a polygonal object.None
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-removeOriginalFromShaders(-ros)
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-renameChildren(-rc)
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polyDuplicateAndConnect pPlane1;