| script (MEL) | Only available in MEL | 
		  | createMotionField  | In categories: Effects, Fluids | 
       
      
		
      
      Go to: Synopsis. Return value. MEL examples. 
      
       
createMotionField
	  
      
      This command creates a force that pushes a fluid based on the motion
of an object. One selects the objects that one wishes to push the fluid
with and the fluids one wishes to affect. At least one fluid and one 
non-fluid must be selected. One will not see an effect until the object
is animated. CreateMotionField creates a drag field for each object
and sizes the volume boundary of the force to be a bit larger than
the object. The drag field has inheritVelocity enabled, which causes it
to drag relative to the movement of the field.
Adjusting the scale and volume shape of the drag field can help to achieve
the best effect. If one collides the fluid with the object,then it may be good
to increase the drag field size, as the colliding voxels have all velocity
damped out.
	  
      
      None
      
      
      
    Arguments
    
    
       | Variable Name | Variable Type | Description | 
    |  |  | None. | 
    
    
	// Create a fluid with emitter
  Create2DContainerEmitter;
	// Create an animated sphere 
	sphere;
  move -r 3 3 0;
	setKeyframe;
  currentTime 100;
  move -r -6 -6 0;
	setKeyframe;
  select -r fluidShape1 nurbsSphere1;
  createMotionField;