Go to: Attributes.
TextureEnv is the base node from which all the 3d
environment texture nodes derive. Here you will find all the
attributes that are common to all 3d environment textures.
Environment textures are used as a cheap way to simulate the
reflections you can get using RayTracing. Connect the Out Color
attribute of the Environment texture to the Reflected Color
attribute of any specular shader, such as Phong or Blinn. The
shader will then appear to reflect the environment texture. In the
table below, important attributes have their names shown in
bold in the description column.
This node is abstract
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
textureEnv |
shadingDependNode |
rendernode |
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Attributes (27)
filterSize, filterSizeX, filterSizeY, filterSizeZ, matrixEyeToWorld, normalCamera, normalCameraX, normalCameraY, normalCameraZ, objectType, outAlpha, outColor,
outColorB, outColorG, outColorR, placementMatrix, rayDirection, rayDirectionX, rayDirectionY, rayDirectionZ, uCoord, uvCoord,
uvFilterSize, uvFilterSizeX, uvFilterSizeY, vCoord, xPixelAngle
Long name (short name) |
Type |
Default |
Flags |
|
objectType
(ot ) |
char |
TrenderableObjectType::kSurface |
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placementMatrix
(pm ) |
fltMatrix |
identity |
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matrixEyeToWorld
(e2w ) |
fltMatrix |
identity |
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xPixelAngle
(xpa ) |
float |
0.002053 |
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normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
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normalCameraX
(nx ) |
float |
0.0 |
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normalCameraY
(ny ) |
float |
0.0 |
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normalCameraZ
(nz ) |
float |
0.0 |
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rayDirection
(r ) |
float3 |
0.0, 0.0, 1.0 |
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rayDirectionX
(rx ) |
float |
0.0 |
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rayDirectionY
(ry ) |
float |
0.0 |
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rayDirectionZ
(rz ) |
float |
0.0 |
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uvCoord
(uv ) |
float2 |
0.0, 0.0 |
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uvFilterSize
(uf ) |
float2 |
0.0, 0.0 |
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uvFilterSizeX
(ufx ) |
float |
0.0 |
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uvFilterSizeY
(ufy ) |
float |
0.0 |
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filterSize
(fs ) |
float3 |
0.0, 0.0, 0.0 |
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filterSizeX
(fsx ) |
float |
0.0 |
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filterSizeY
(fsy ) |
float |
0.0 |
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filterSizeZ
(fsz ) |
float |
0.0 |
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outColor
(oc ) |
float3 |
0.0, 0.0, 0.0 |
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outColorR
(ocr ) |
float |
0.0 |
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outColorG
(ocg ) |
float |
0.0 |
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outColorB
(ocb ) |
float |
0.0 |
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outAlpha
(oa ) |
float |
0.0 |
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