Nodes
doubleShadingSwitch
Go to: Related nodes. Attributes.
Double Shading Switch is a utility node that enables you to
switch between different values based on which surface is being
shaded.
For example, say you have a complex shading network that is being
used by many objects. However, two of these objects need to have
different UV coordintate values set in one of the texture
placements. You could accomplish this by copying the entire shading
network for each of these objects. But if you do that, any changes
made to the shading network later will have to be repeated for each
of the copies. Instead of copying the network, just use one network
with a Double Shading Switch node. Connect the Output attribute of
the Double Shading Switch to the uvCoord attribute of the texture.
Set the Default attribute of the Double Shading Switch to the value
used by most shapes. Then, for each object that needs a different
value, specify the object and its particular value. Now, you can
assign the same shader to all the objects, and the objects that
need the different UV Coord values will get them automatically.
Note: The Double Shading Switch only works on double-valued
attributes. If you need to switch single attributes (such as
Intensity of Translucence), use a Single Shading Switch. If you
need to switch triple attributes, such as 3d coordinates, or
colors, use a Triple Shading switch. In the table below, important
attributes have their names listed in bold in the
description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
doubleShadingSwitch |
baseShadingSwitch |
utility/switch:drawdb/shader/operation/doubleShadingSwitch |
kDoubleShadingSwitch |
kBase
kNamedObject
kDependencyNode
kDoubleShadingSwitch |
Related nodes
blendColors, clamp, lightInfo,
gammaCorrect, surfaceLuminance, contrast, luminance, rgbToHsv, hsvToRgb,
samplerInfo, setRange, resolution, renderQuality, renderGlobals, renderGlobalsList, baseShadingSwitch, singleShadingSwitch, tripleShadingSwitch
Attributes (11)
defComp1, defComp2, default,
inComp1, inComp2, inDouble,
inShape, input,
outComp1, outComp2, output
Long name (short name) |
Type |
Default |
Flags |
|
input
(i ) |
compound |
n/a |
|
|
|
|
default
(def ) |
float2 |
0.0, 0.0 |
|
|
|
|
output
(out ) |
float2 |
0.0, 0.0 |
|
|
outComp1
(oc1 ) |
float |
0.0 |
|
|
|
outComp2
(oc2 ) |
float |
0.0 |
|
|