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The cluster node deforms one or more geometries by transforming
them by some percentage of the transformation of another object in
the scene. The default percentage is one, so the default cluster
will rigidly deform the geometries.
A different percentage can be associated with each CV in the
deformed object.The accuracy of the deformation is controlled by
the percentResolution attribute.The envelope attribute can be used
to globally attenuate the amount of deformation.
Node name |
Parents |
MFn type |
Compatible function sets |
cluster |
weightGeometryFilter |
kClusterFilter |
kBase
kNamedObject
kDependencyNode
kGeometryFilt
kWeightGeometryFilt
kClusterFilter |
Related nodes
lattice, jointCluster, nonLinear, blendShape, skinCluster, boneLattice, wrap,
wire, ffd, jointFfd, sculpt,
jointLattice, flexorShape, deformFunc, deformSquash, deformTwist, deformBend, deformWave, deformFlare, deformSine, baseLattice, clusterHandle
Attributes (15)
angleInterpolation,
bindPreMatrix, bindState, clusterXforms, geomMatrix, matrix,
percentResolution, postCompensationMatrix, postMatrix, preCompensationMatrix, preMatrix, relative, usePartialResolution, weightedCompensationMatrix,
weightedMatrix
Long name (short name) |
Type |
Default |
Flags |
|
percentResolution
(ptr ) |
float |
5 |
|
|
usePartialResolution
(upr ) |
enum |
0 |
|
|
relative
(rel ) |
bool |
false |
|
|
clusterXforms
(x ) |
compound |
n/a |
|
|
preMatrix
(pre ) |
matrix |
identity |
|
|
|
weightedMatrix
(wt ) |
matrix |
identity |
|
|
|
postMatrix
(post ) |
matrix |
identity |
|
|
|
weightedCompensationMatrix
(wcm ) |
matrix |
identity |
|
|
geomMatrix
(gm ) |
matrix |
identity |
|
|
matrix
(ma ) |
matrix |
identity |
|
|
bindPreMatrix
(pm ) |
matrix |
identity |
|
|
bindState
(bs ) |
bool |
false |
|
|
postCompensationMatrix
(psc ) |
matrix |
identity |
|
|
preCompensationMatrix
(prc ) |
matrix |
identity |
|
|
angleInterpolation
(ait ) |
enum |
0 |
|