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Flags. Python
examples.
polyAppendVertex([append=[[, float, float, float, ]]],
[constructionHistory=boolean],
[hole=boolean], [name=string], [point=[float, float, float]], [texture=int], [vertex=int])
Note: Strings representing object names and
arguments must be separated by commas. This is not depicted in the
synopsis.
polyAppendVertex is undoable, queryable, and editable.
Appends a new face to the selected polygonal object. The direction
of the normal is given by the vertex order: the face normal points
towards the user when the vertices rotate counter clockwise. Note
that holes must be described in the opposite direction.
Only works with one object selected.
In query mode, return type is based on queried flag.
polyAppend, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate
append, constructionHistory, hole, name, point, texture,
vertex
Long name (short name) |
Argument types |
Properties |
append(a) |
[[, float, float, float,
]] |
|
|
Append a vertex or a point to the selected object, or mark the
start of a hole.
This flag may also be used in place of the "hole", "vertex" and
"point" flags. If no argument is passed to the "append" flag, then
it marks the beginning of a hole (use an empty tuple in Python
'()'). If one argument is passed, then the argument is considered
to be an index into the vertices of the selected object, as with
the "vertex" flag. If three arguments are passed, then it is
interpreted as the coordinates of a new point which will be
inserted, as with the "point" flag. |
|
vertex(v) |
int |
|
|
Adds the given vertex of the selected object to the new face.
Note that this flag should be avoided in Python. You may use the
"append" flag instead and pass one argument. |
|
point(p) |
[float, float, float] |
|
|
Adds a new point to the new face. Coordinates of free points
are given in the local object reference. Note that this flag should
be avoided in Python. You may use the "append" flag instead and
pass three arguments. |
|
texture(tx) |
int |
|
|
Specifies how new faces are mapped.
0 - None; 1 - Normalize; 2 - Unitize
C: Default is 0 (no mapping).
Q: When queried, this flag returns an int |
|
hole(h) |
boolean |
|
|
Add a hole. The following points and edges will define a hole.
Note that this flag should be avoided in Python. You may use the
"append" flag instead and pass an empty tuple '()' to specify the
start of a hole. |
|
Common flags |
name(n) |
string |
|
|
Sets the name of the newly-created node. If it contains
namespace path, the new node will be created under the specified
namespace; if the namespace does not exist, it will be
created. |
|
constructionHistory(ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can have multiple arguments, passed
either as a tuple or a list. |
import maya.cmds as cmds
cmds.polyPlane( sx=3, sy=3 )
# add a new face
cmds.polyAppendVertex( a=[6, 10, (.167, .3, -.167), (.167, .3, .167)] )
# add a new holed face
cmds.polyAppendVertex( a=[9, 5, (-.167, .3, .167), (-.167, .3, -.167), (), (-.167, .2, .1), (-.167, .1, 0), (-.167, .2, -.1)] )
# connect the two new faces
cmds.polyAppendVertex( a=[18, 17, 16, 19] )
# add a new unconnected quad
cmds.polyAppendVertex( a=[(-.5, .5, -.5), (.5, .5, -.5), (.5, .5, .5), (-.5, .5, .5)] )