sculpt is undoable, queryable, and editable.
This command creates/edits/queries a sculpt object deformer. By
default for creation mode an implicit sphere will be used as the
sculpting object if no sculpt tool is specified. The name of the
created/edited object is returned.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-name(-n) |
string |
|
|
Used to specify the name of the node being created |
|
-geometry(-g) |
string |
|
|
The specified object will be added to the list of objects being
deformed by this deformer object, unless the -rm flag is also
specified. When queried, this flag returns string string string
... |
|
-geometryIndices(-gi) |
|
|
|
Complements the -geometry flag in query mode. Returns the multi
index of each geometry. |
|
-remove(-rm) |
|
|
|
Specifies that objects listed after the -g flag should be
removed from this deformer. |
|
-before(-bf) |
|
|
|
If the default behavior for insertion/appending into/onto the
existing chain is not what you want then you can use this flag to
force the command to stick the deformer node before the selected
node in the chain even if a new geometry shape has to be created in
order to do so. Works in create mode (and edit mode if the deformer
has no geometry added yet). |
|
-after(-af) |
|
|
|
If the default behavior for insertion/appending into/onto the
existing chain is not what you want then you can use this flag to
force the command to stick the deformer node after the selected
node in the chain even if a new geometry shape has to be created in
order to do so. Works in create mode (and edit mode if the deformer
has no geometry added yet). |
|
-afterReference(-ar) |
|
|
|
The -afterReference flag is used to specify deformer ordering
in a hybrid way that choses between -before and -after
automatically. If the geometry being deformed is referenced then
-after mode is used in adding the new deformer otherwise -before
mode is used. The net effect when using -afterReference to build
deformer chains is that internal shape nodes in the deformer chain
will only appear at reference file boundaries, leading to
lightweight deformer networks that may be more amicable to
reference swapping. |
|
-split(-sp) |
|
|
|
Branches off a new chain in the dependency graph instead of
inserting/appending the deformer into/onto an existing chain. Works
in create mode (and edit mode if the deformer has no geometry added
yet). |
|
-frontOfChain(-foc) |
|
|
|
This command is used to specify that the new deformer node
should be placed ahead (upstream) of existing deformer and skin
nodes in the shape's history (but not ahead of existing tweak
nodes). The input to the deformer will be the upstream shape rather
than the visible downstream shape, so the behavior of this flag is
the most intuitive if the downstream deformers are in their reset
(hasNoEffect) position when the new deformer is added. Works in
create mode (and edit mode if the deformer has no geometry added
yet). |
|
-parallel(-par) |
|
|
|
Inserts the new deformer in a parallel chain to any existing
deformers in the history of the object. A blendShape is inserted to
blend the parallel results together. Works in create mode (and edit
mode if the deformer has no geometry added yet). |
|
-ignoreSelected(-is) |
|
|
|
Tells the command to not deform objects on the current
selection list |
|
-deformerTools(-dt) |
|
|
|
Returns the name of the deformer tool objects (if any) as
string string ... |
|
-prune(-pr) |
|
|
|
Removes any points not being deformed by the deformer in its
current configuration from the deformer set. |
|
-exclusive(-ex) |
string |
|
|
Puts the deformation set in a deform partition. |
|
-mode(-m) |
string |
|
|
Specifies which deformation algorithm the sculpt object should
use. The choices are: flip | project | stretch. The default is
stretch. When queried, this flag returns a string. |
|
-insideMode(-im) |
string |
|
|
Specifies how the deformation algorithm deals with points that
are inside the sculpting primitve. The choices are: ring | even.
The default is even. When queried, this flag returns a string. Ring
mode will tend to produce a contour like ring of points around the
sculpt object as it passes through an object while even mode will
try to spread the points out as evenly as possible across the
surface of the sculpt object. |
|
-maxDisplacement(-mxd) |
linear |
|
|
Defines the maximum amount the sculpt object may move a point
on an object which it is deforming. Default is 1.0. When queried,
this flag returns a float. |
|
-dropoffDistance(-dds) |
linear |
|
|
Specifies the distance from the surface of the sculpt object at
which the sculpt object produces no deformation effect. Default is
1.0. When queried, this flag returns a float. |
|
-dropoffType(-drt) |
string |
|
|
Specifies how the deformation effect drops off from maximum
effect at the surface of the sculpt object to no effect at dropoff
distance limit. Valid values are: linear | none. Default is linear.
When queried, this flag returns a string. |
|
-objectCentered(-oc) |
boolean |
|
|
Places the sculpt and locator in the center of the bounding box
of the selected object(s) or components. Default is off which
centers the sculptor and locator at the origin. |
|
-groupWithLocator(-gwl) |
boolean |
|
|
Groups the sculptor and its locator together under a single
transform. Default is off. |
|
-sculptTool(-st) |
string |
|
|
Use the specified NURBS object as the sculpt tool instead of
the default implicit sphere. |
|