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Flags. MEL
examples.
geomToBBox [-combineMesh] [-keepOriginal] [-name string] [-nameSuffix string] [-shaderColor float float float]
[-single]
geomToBBox is undoable, NOT queryable, and NOT
editable.
Create polygonal mesh bounding boxes for geometry. Can also create
a single bounding box per hierarchy.
None
bounding, box
combineMesh, keepOriginal, name,
nameSuffix, shaderColor, single
Long name (short name) |
Argument types |
Properties |
-combineMesh(-cm) |
|
|
|
Combine resulting bounding boxes. Mutually exclusive with
-s/single option. |
|
-name(-n) |
string |
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Specifies the bounding box name. |
|
-nameSuffix(-ns) |
string |
|
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Specifies the bounding box name suffix. |
|
-keepOriginal(-ko) |
|
|
|
Do not remove the selected nodes used to create the bounding
boxes. |
|
-single(-s) |
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Create a single bounding box per hierarchy selected. |
|
-shaderColor(-sc) |
float float float |
|
|
Set the color attribute of the Lambert material associate with
the bounding box. The RGB values should be defined between 0 to
1.0. Default value is 0.5 0.5 0.5. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// Create two poly spheres and parent them together
//
polySphere;
move -1 0 3;
polySphere;
move 3 0 -1;
parent pSphere2 pSphere1;
// Select the parent sphere
//
select -r pSphere1;
// Create a bounding box per shape with the object hierarchy selected,
// add a name and suffix for that bounding box and add a RGB color for the
// shader color.
geomToBBox -name "MyBBox" -nameSuffix "_perShape" -shaderColor 0 1 0.043;
// Create two poly spheres and parent them together
//
polySphere;
move -1 5 3;
polySphere;
move 3 5 -1;
parent pSphere3 pSphere4;
// Select the parent sphere
//
select -r pSphere4;
// Create one bounding box for the entire hierarchy selected,
// add a name and suffix for that bounding box and add a RGB color for the
// shader color.
//
geomToBBox -single -name "MyBBox" -nameSuffix "_hierarchy" -shaderColor 0.928 0.460 1;