Long name (short name) |
Argument types |
Properties |
-attribute(-atr) |
string |
|
|
Name of attribute to be exported. If any specified object does
not have one of the specified attributes, dynExport will issue an
error and not do the export. |
|
-minFrame(-mnf) |
time |
|
|
Starting frame to be exported. The export operation will play
the scene through from min frame to max frame as it exports. |
|
-maxFrame(-mxf) |
time |
|
|
Ending frame to be exported. |
|
-overSampling(-os) |
int |
|
|
OverSampling to be used during export. |
|
-allObjects(-all) |
boolean |
|
|
Ignore the selection list and export all particle objects. If
you also specify an object name, the -all flag will be
ignored. |
|
-path(-p) |
string |
|
|
This option allows you to specify a subdirectory of the
workspace "particles" directory where you want the exported files
to be stored. By default, files are stored in the workspace
particles directory, i.e., -path is relative to that
directory.
( Please Read This: This is a change from previous versions
of Maya in which the path was relative to the workspace root
directory.) You can set the "particles" directory anywhere you want
using the project window or workspace -fr command. (In this way,
you can use an absolute path for export).
The -path flag cannot handle strings which include "/" or "\", in
other words, it lets you go down only one level in the directory
hierarchy. If you specify a path which doesn't exist, the action
will create it if possible; if it can't create the path it will
warn you and fail. If you are using a project for which a particle
data directory is not defined, dynExport will create a default one
called "particles" and add it to your workspace. |
|
-format(-f) |
string |
|
|
Desired format: "binary" ("pdb"), "ascii" ("pda"), or "cache"
("pdc").
The pdc format is for use by the Maya particle system to cache
particle data. The pda and pdb format options are intended for
pipelines involving other software (for example, sending the data
to some program written in-house); Maya cannot read pda or pdb
files.
There is no formal description of the PDB format, but the
ExploreMe/particles/readpdb directory contains the source and
Makefile for a small, simple C program called "readpdb" which reads
it. Note that you must compile and run readpdb on the platform
which you exported the files on. |
|