convertSolidTx is undoable, queryable, and editable.
Command to convert a texture on a surface to a file texture. The
first argument is a rendering node or attribute. If only the node
is specified, the outColor attribute will be sampled. If the node
does not have an outColor attribute, the first attribute on the
node which is: readable, not writable, not hidden, connectable, and
not a multi is used. If lighting is to be baked, a shading group
must be specified as the texture. The current selection will be
used if a texture and surface are not specified. An image file will
be generated for each object and stored in your image segment of
your project. The filename will be formatted using the texture and
surface names as follows:
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-antiAlias(-aa) |
boolean |
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Perform anti-aliasing on the resulting image. Convert solid
texture will generally take four times longer than without
anti-aliasing. By default this flag is off. |
|
-alpha(-al) |
boolean |
|
|
Specify whether to compute the transparency when baking
lighting. The conversion will sample both the color and
transparency of the shading network; the alpha channel of the file
texture will be set to correspond to the result from sampling the
transparency. By default transparency is not computed. |
|
-camera(-cam) |
name |
|
|
Specify a camera to use in baking lighting. If a camera is not
specified the camera in the active view will be used. |
|
-componentRange(-cr) |
boolean |
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|
If one or more components have been selected to use, then if
this flag is set, then the uv range of the components is used to
fit into the texture map resolution. By default this flag is set to
false. |
|
-doubleSided(-ds) |
boolean |
|
|
Specify whether the sampler should flip the surface normal if
the sample point faces away from the camera. Note: flipping the
normal will make the result dependent on the camera (ie. one camera
may flip normals where different camera wouldn't). It's not
recommended that doubleSided be used in combination with shadows.
By default this flag is false. |
|
-force(-f) |
boolean |
|
|
If the output image already exists overwrite it. By default
this flag is off. |
|
-fileFormat(-fil) |
string |
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|
File format to be used for output. IFF is the default if
unspecified. Other valid formats are:
- als: Alias PIX
- cin: Cineon
- eps: EPS
- gif: GIF
- iff: Maya IFF
- jpg: JPEG
- yuv: Quantel
- rla: Wavefront RLA
- sgi: SGI
- si: SoftImage (.pic)
- tga: Targa
- tif: TIFF
- bmp: Windows Bitmap
|
|
-fileImageName(-fin) |
string |
|
|
Specify the output path and name of file texture image. If the
file name doesn't contain a directory separator, the image will be
written to source images of the current project. The file will not
be versioned if it already exists. |
|
-fullUvRange(-fur) |
|
|
|
Sample using the full uv range of the surface. This flag cannot
be used with the -uvr flag. A 2D texture placement node will be
created and connected to the file texture. The placement's
translate and coverage will be set according to the full UV range
of the surface. |
|
-name(-n) |
string |
|
|
Set the name of the file texture node. Name conflict resolution
will be used to determine valid names when multiple objects are
specified. |
|
-resolutionX(-rx) |
int |
|
|
Set the horizontal image resolution. If this flag is not
specified, the resolution will be set to 256. |
|
-resolutionY(-ry) |
int |
|
|
Set the vertical image resolution. If this flag is not
specified, the resolution will be set to 256. |
|
-shadows(-sh) |
boolean |
|
|
Specify whether to compute shadows when baking lighting. Disk
based shadow maps will be used. Only lights with depth map shadows
enabled will contribute to the shading. By default shadows are not
computed. |
|
-samplePlane(-sp) |
boolean |
|
|
Specify whether to sample using a virtual plane. This virtual
plane has texture coordinates in the rectangle defined by the
-samplePlaneRange flag. If the -samplePlaneRange flag is not set
then the virtual plane defaults to having texture coordinates in
the (0,0) to (1,1) square. If this option is set than all surface
based arguments will be ignored. |
|
-samplePlaneRange(-spr) |
float float float float |
|
|
Specify the uv range of the texture coordinates used to sample
if the -samplePlane option is set. There are four arguments
corresponding to uMin, uMax, vMin and vMax. By default the virtual
plane is from uMin 0 to uMax 1, and vMin 0 to vMax 1. |
|
-uvBBoxIntersect(-ubi) |
boolean |
|
|
-backgroundMode(-bm) |
string |
|
|
Defines how the background of the texture should be filled.
Three modes are available:
"shader" or 1: uses the default shader color.
"color" or 2: uses the color given by
-backgroundColor flag.
"extend" or 3: extends outwards the color along the
seam edges.
Default is "shader". |
|
-backgroundColor(-bc) |
int int int |
|
|
Set the background color to a specific value. Default is to use
the shader default color to fill the background. Valid values range
from 0 to 255 if the pixel format is 8 bits per channel, or 0 to
65535 if the pixel format is 16 bits per channel. This flag
automatically sets -backgroundMode to "color".
Default is black: 0 0 0. |
|
-fillTextureSeams(-fts) |
boolean |
|
|
Specify whether or not to overscan the polygon beyond its outer
edges, when creating the file texture, in order to fill the texture
seams.
Default is true. |
|
-reuseDepthMap(-rdm) |
boolean |
|
|
Specify whether or not to reuse all the generated dmaps.
Default is false. |
|
-uvSetName(-uv) |
string |
|
|
Specify which uv set has to be used as the driving
parametrization for convert solid. |
|
-uvRange(-uvr) |
float float float float |
|
|
Specify the uv range in which samples will be computed. There
are four arguments corresponding to uMin, uMax, vMin and vMax. Each
value should be specified based on the surface's uv space. A 2D
texture placement node will be created and connected to the file
texture. The placement's frame translate and coverage will be set
according to the uv range specified. By default the entire uv range
of the surface will be used. |
|
-pixelFormat(-pf) |
string |
|
|
Specifies the pixel format of the image. Note that not all file
formats support all pixel formats. Available options:
"8": 8 bits per channel, unsigned (0-255)
"16": 16 bits per channel, unsigned (0-65535)
Default is "8". |
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