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clipMatching [-clipDst string float] [-clipSrc string float] [-matchRotation uint] [-matchTranslation
uint]
clipMatching is undoable, NOT queryable, and NOT
editable.
This command is used to compute an offset to apply on a source clip
in order to automatically align it to a destination clip at a
specified match element. For this command to work, an offset object
must be specified for the character.
character, clip, animation
bakeClip, character, clip,
clipEditor, clipSchedule
clipDst, clipSrc, matchRotation, matchTranslation
| Long name (short name) |
Argument types |
Properties |
-clipSrc(-cs) |
string float |
 |
|
The clip to offset so that it aligns with the destination clip.
This flag takes in a clip name and the percentage value ranging
from 0.0 to 1.0 in order to have it match at a certain time in the
clip. |
|
-clipDst(-cd) |
string float |
 |
|
The clip to match so that the source clip can be offsetted
correctly. This flag takes in a clip name and the percentage value
ranging from 0.0 to 1.0 in order to have the source clip match at a
certain time in the destination clip. |
|
-matchTranslation(-mt) |
uint |
 |
|
This flag sets the translation match type. By default, it is
set to not match the translation. 0 - None 1 - Match full
translation 2 - Match projected translation on ground plane |
|
-matchRotation(-mr) |
uint |
 |
|
This flag sets the rotation match type. By default, it is set
to not match the rotation. 0 - None 1 - Match full rotation 2 -
Match projected rotation on ground plane |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// Compute and set the offset on the "walk" clip in order to have it's start
// pose align to the end of the "tornadoKick" clip at the LeftAnkle match
// element. Note that here we are matching the translation by specifying
// mt = 1.
//
clipMatching -mt 1 -cs "walk" 0.0 -cd "tornadoKick" 1.0 $character $LeftAnkle;