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MEL examples.
applyMetadata [-format string] [-value string]
applyMetadata is undoable, NOT queryable, and NOT
editable.
Define the values of a particular set of metadata on selected
objects. This command is used in preservation of metadata through
Maya file formats (.ma/.mb). If any metadata already exists it will
be kept and merged with the new metadata, overwriting duplicate
entries. (i.e. if this command specifies data at index N and you
already have a value at index N then the one this command specifies
will be the new value and the old one will cease to exist.) Unlike
the editMetadata command it is not necessary to first use
the addMetadata command or API equivalent to attach a
metadata stream to the object, this command will do both assignment
of structure and of metadata values. You do have to use the
dataStructure command or API equivalent to create the
structure being assigned first though. The formatted input will be
in a form expected by the data associations serializer (see
adsk::Data::AssociationsSerializer for more information). The
specific serialization type will be the default 'raw' if the
format flag is not used. For example the "raw" format input
string "channel face\n[STREAMDATA]\nendChannels\nendAssociations"
with no flags is equivalent to the input
"[STREAMDATA]\nendChannels" with the channel flag set to
'face'
Boolean |
True if the application succeeded |
metadata, component, stream, channel, association
addMetadata, dataStructure, editMetadata, getMetadata
format, value
Long name (short name) |
Argument types |
Properties |
-format(-fmt) |
string |
|
|
Name of the data association format type to use in the value
flag parsing. Default value is "raw". |
|
-value(-v) |
string |
|
|
String containing all of the metadata to be assigned to the
selected object. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
polyPlane -n p;
// Create a sample structure
dataStructure -format "raw" -asString "name=IdStruct:int32=ID"
// Apply some metadata based on the defined structure to the created mesh.
// Normally you'll only see these in Maya files but it can be used from the
// command line.
applyMetadata -format "raw" -value "channel face\nstream\nIdStream\nIdStruct\n0\n99\n1\n999\n2\n9999\nendStream\nendChannel\nendAssociations" p;
// Return: 1 //