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animDisplay [-modelUpdate string] [-refAnimCurvesEditable
boolean] [-timeCode
boolean] [-timeCodeOffset
string]
animDisplay is undoable, queryable, and editable.
This command changes certain display options used by animation
windows.
None
In query mode, return type is based on queried flag.
modelUpdate, refAnimCurvesEditable, timeCode, timeCodeOffset
Long name (short name) |
Argument types |
Properties |
-timeCode(-tc) |
boolean |
|
|
Controls whether the animation windows (time slider, graph
editor and dope sheet) use time codes in their displays. |
|
-timeCodeOffset(-tco) |
string |
|
|
This flag has now been deprecated. It still exists to not break
legacy scripts, but it will now do nothing. See the new timeCode
command to set and query timeCodes. |
|
-modelUpdate(-upd) |
string |
|
|
Controls how changes to animCurves are propagated through the
dependency graph. Valid modes are "none", "interactive" or
"delayed". If modelUpdate is "none" then changing an animCurve will
not cause the model to be updated (change currentTime in order to
update the model). If modelUpdate is "interactive" (which is the
default setting), then as interactive changes are being made to the
animCurve, the model will be updated. If modelUpdate is delayed,
then the model is updated once the final change to an animCurve has
been made. With modelUpdate set to either "interactive" or
"delayed", changes to animCurves made via commands will also cause
the model to be updated. |
|
-refAnimCurvesEditable(-rae) |
boolean |
|
|
Specify if animation curves from referenced files are
editable. |
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
// If the current time unit were ntsc (30 frames per
// second) frame 50 would be displayed as "00:00:01:20".
//
animDisplay -timeCode on;
// Set the display option so that interactive operations
// in the graph editor or dope sheet will cause the
// model views to be updated simultaneously
//
animDisplay -modelUpdate interactive;