The command sets a scale and offset for all attachments made to a specified device axis. Any attachment made to a mapped device axis will have the scale and offset applied to its values. The value from the device is multiplied by the scale and the offset is added to this product. With an absolute mapping, the attached attribute gets the resulting value. If the mapping is relative, the final value is the offset added to the scaled difference between the current device value and the previous device value. This mapping will be applied to the device data before any mappings defined by the setAttrMapping command. A typical use would be to scale a device’s input so that it is within a usable range. For example, the device mapping can be used to calibrate a spaceball to work in a specific section of a scene. As an example, if the space ball is setup with absolute device mappings, constantly pressing in one direction will cause the attached attribute to get a constant value. If a relative mapping is used, and the spaceball is pressed in one direction, the attached attribute will jump a constantly increasing (or constantly decreasing) value and will find a rest value equal to the offset. There are important differences between how the relative flag is handled by this command and the setAttrMapping command. (See the setAttrMapping documentation for specifics on how it calculates relative values). In general, both a relative device mapping (this command) and a relative attachment mapping (setAttrMapping) should not be used together on the same axis.
Long name (short name) | Argument Types | Properties | |
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absolute (a) | bool | ||
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axis (ax) | unicode | ||
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device (d) | unicode | ||
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offset (o) | float | ||
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relative (r) | bool | ||
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scale (s) | float | ||
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view (v) | bool | ||
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world (w) | bool | ||
translate the device coordinates into world space coordinatesFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
Derived from mel command maya.cmds.setInputDeviceMapping
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.assignInputDevice( '"move -r XAxis YAxis ZAxis"', d='spaceball' )
pm.setInputDeviceMapping( d='spaceball', ax=['XAxis', 'YAxis', 'ZAxis'], scale=0.01, r=True )
# The first command will assign the move command to the spaceball.
# The second command will scale the three named axes by 0.01 and
# only return the changes in device position.