The spotLight command is used to edit the parameters of existing spotLights, or to create new ones. The default behaviour is to create a new spotlight.
| Long name (short name) | Argument Types | Properties | |
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| barnDoors (bd) | bool |
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| bottomBarnDoorAngle (bbd) | float |
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| coneAngle (ca) | float |
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| decayRate (d) | int |
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| discRadius (drs) | float |
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| dropOff (do) | float |
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| exclusive (exc) | bool |
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| intensity (i) | float |
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| leftBarnDoorAngle (lbd) | float |
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| name (n) | unicode |
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| penumbra (p) | float |
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| position (pos) | float, float, float |
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| rgb (rgb) | float, float, float |
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| rightBarnDoorAngle (rbd) | float |
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| rotation (rot) | float, float, float |
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| shadowColor (sc) | float, float, float |
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| shadowDither (sd) | float |
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| shadowSamples (sh) | int |
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| softShadow (ss) | bool |
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| topBarnDoorAngle (tbd) | float |
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| useRayTraceShadows (rs) | bool |
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Derived from mel command maya.cmds.spotLight
Example:
import pymel.core as pm
import maya.cmds as cmds
# Create a spot light
light = pm.spotLight(coneAngle=45)
# Change the cone angle value
pm.spotLight( light, e=True, coneAngle=33 )
# Query it
pm.spotLight( light, q=True, coneAngle=True )
# Result: 33.0 #
# Result:33#