The ambientLight command is used to edit the parameters of existing ambientLights, or to create new ones. The default behaviour is to create a new ambientlight.
| Long name (short name) | Argument Types | Properties | |
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| ambientShade (ambientShade) | float |
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| discRadius (drs) | float |
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| exclusive (exc) | bool |
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| intensity (i) | float |
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| name (n) | unicode |
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| position (pos) | float, float, float |
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| rgb (rgb) | float, float, float |
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| rotation (rot) | float, float, float |
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| shadowColor (sc) | float, float, float |
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| shadowDither (sd) | float |
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| shadowSamples (sh) | int |
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| softShadow (ss) | bool |
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| useRayTraceShadows (rs) | bool |
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Derived from mel command maya.cmds.ambientLight
Example:
import pymel.core as pm
import maya.cmds as cmds
# Create an ambientLight light
light = pm.ambientLight(intensity=0.8)
# Change the light intensity
pm.ambientLight( light, e=True, intensity=0.5 )
# Query it
pm.ambientLight( light, q=True, intensity=True )
# Result: 0.5 #