The cylinder command creates a new cylinder and/or a dependency node that creates one, and returns their names.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| axis (ax) | float, float, float |
|
|
|
|||
| caching (cch) | bool |
|
|
|
|||
| constructionHistory (ch) | bool |
|
|
|
|||
| degree (d) | int |
|
|
|
|||
| endSweep (esw) | float |
|
|
|
|||
| heightRatio (hr) | float |
|
|
|
|||
| name (n) | unicode |
|
|
|
|||
| nodeState (nds) | int |
|
|
|
|||
| object (o) | bool |
|
|
|
|||
| pivot (p) | float, float, float |
|
|
|
|||
| polygon (po) | int |
|
|
The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
|||
| radius (r) | float |
|
|
|
|||
| sections (s) | int |
|
|
|
|||
| spans (nsp) | int |
|
|
|
|||
| startSweep (ssw) | float |
|
|
|
|||
| tolerance (tol) | float |
|
|
|
|||
| useTolerance (ut) | bool |
|
|
|
|||
Derived from mel command maya.cmds.cylinder
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.cylinder()
# Result: [nt.Transform(u'nurbsCylinder1'), nt.MakeNurbCylinder(u'makeNurbCylinder1')] #
pm.cylinder( ch=True, radius=10, hr=3 )
# Result: [nt.Transform(u'nurbsCylinder2'), nt.MakeNurbCylinder(u'makeNurbCylinder2')] #
pm.cylinder( r=5, axis=(1, 1, 1), pivot=(0, 0, 1), ssw='0deg', esw='90deg' )
# Result: [nt.Transform(u'nurbsCylinder3'), nt.MakeNurbCylinder(u'makeNurbCylinder3')] #
pm.cylinder( ut=True, tol=0.01 )
# Result: [nt.Transform(u'nurbsCylinder4'), nt.MakeNurbCylinder(u'makeNurbCylinder4')] #
#Query the radius of the selected cylinder
r = pm.cylinder( q=True, r=True )