pymel.core.modeling.attachSurface

attachSurface(*args, **kwargs)

This attach command is used to attach surfaces. Once the surfaces are attached, there will be multiple knots at the joined point(s). These can be kept or removed if the user wishes. The end of the first surface is attached to the start of the second surface in the specified direction. Note: if the command is done with Keep Original off there will be an extra surface in the model (the second surface). The command does not delete it. The first surface is replaced by the attached surface.

Flags:
Long name (short name) Argument Types Properties
blendBias (bb) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Skew the result toward the first or the second curve depending on the blend factory being smaller or larger than 0.5.Default:0.5
blendKnotInsertion (bki) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If set to true, insert a knot in one of the original curves (relative position given by the parameter attribute below) in order to produce a slightly different effect.Default:false

caching (cch) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
constructionHistory (ch) bool ../../../_images/create.gif
 
Turn the construction history on or off
directionU (du) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
If true attach in U direction of surface and V direction otherwise.Default:true
keepMultipleKnots (kmk) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
If true, keep multiple knots at the join parameter. Otherwise remove them.Default:trueAdvanced flags
method (m) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Attach method (connect-0, blend-1)Default:0
name (n) unicode ../../../_images/create.gif
 
Name the resulting object
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node
parameter (p) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The parameter value for the positioning of the newly inserted knot.Default:0.1
replaceOriginal (rpo) bool ../../../_images/create.gif
 
Create “in place” (i.e., replace)Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
reverse1 (rv1) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If true, reverse the direction (specified by directionU) of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false

reverse2 (rv2) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If true, reverse the direction (specified by directionU) of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false

swap1 (sw1) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If true, swap the UV directions of the first input surface before doing attach. Otherwise, do nothing to the first input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false

swap2 (sw2) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If true, swap the UV directions of the second input surface before doing attach. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false

twist (tw) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

If true, reverse the second surface in the opposite direction (specified by directionU) before doing attach. This will avoid twists in the attached surfaces. Otherwise, do nothing to the second input surface before attaching. NOTE: setting this attribute to random values will cause unpredictable results and is not supported.Default:false

Derived from mel command maya.cmds.attachSurface

Example:

import pymel.core as pm

import maya.cmds as cmds

# Attach the nurbs planes (in the default U direction) and remove the
# multiple knots:
pm.attachSurface( 'nurbsPlane1', 'nurbsPlane2', kmk=False )

# Attach the two active surfaces along the v direction (keeps multiple
# knots by default):
pm.attachSurface( du=False )

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