pymel.core.general.attributeName

attributeName(*args, **kwargs)

This command takes one “node.attribute”-style specifier on the command line and returns either the attribute’s long, short, or nice name. (The “nice” name, or UI name, is the name used to display the attribute in Maya’s interface, and may be localized when running Maya in a language other than English.) If more than one “node.attribute” specifier is given on the command line, only the first valid specifier is processed.

Flags:
Long name (short name) Argument Types Properties
leaf (lf) bool ../../../_images/create.gif
 

When false, shows parent multi attributes (like “controlPoints[2].xValue”). When true, shows only the leaf-level attribute name (like “xValue”). Default is true. Note that for incomplete attribute strings, like a missing multi-parent index (“controlPoints.xValue”) or an incorrectly named compound (cntrlPnts[2].xValue), this flag defaults to true and provides a result as long as the named leaf-level attribute is defined for the node.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

long (l) bool ../../../_images/create.gif
 
Returns names in “long name” format like “translateX”
nice (n) bool ../../../_images/create.gif
 
Returns names in “nice name” format like “Translate X”
short (s) bool ../../../_images/create.gif
 
Returns names in “short name” format like “tx”

Derived from mel command maya.cmds.attributeName

Example:

import pymel.core as pm

import maya.cmds as cmds

import maya.cmds as cmds
pm.attributeName( "persp.tx" )
# Result: u'Translate X' #
pm.attributeName( "persp.translateX", s=True )
# Result: u'tx' #
pm.attributeName( "persp.tx", l=True )
# Result: u'translateX' #
pm.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=True )
// Result: xValue //
pm.attributeName( "nurbsSphere1.controlPoints[50].xv", leaf=False )
// Result: Control Points[50].X Value //

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