Create a new context to merge edges on polygonal objects In query mode, return type is based on queried flag.
| Long name (short name) | Argument Types | Properties | |
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| activeNodes (anq) | bool |
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| caching (cch) | bool | ||
| constructionHistory (ch) | bool | ||
| exists (ex) | bool |
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| firstEdge (fe) | int | ||
| image1 (i1) | unicode |
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| image2 (i2) | unicode |
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| image3 (i3) | unicode |
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| immediate (im) | bool |
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| mergeMode (mm) | int |
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The merge mode. (at first edge : 0, in between : 1, at last edge : 2)Default is in between.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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| mergeTexture (mt) | bool | ||
| name (n) | unicode |
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| nodeState (nds) | int | ||
| previous (pv) | bool |
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| reset (rs) | bool |
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| secondEdge (se) | int | ||
| toolNode (tnq) | bool |
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Derived from mel command maya.cmds.polyMergeEdgeCtx
Example:
import pymel.core as pm
import maya.cmds as cmds
# Create a poly plane
pm.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
# Create a new poly merge edge context, set to use first selected edge as the new edge, then switch to it
pm.polyMergeEdgeCtx('polyMergeEdgeCtx1', mm=0)
pm.setToolTo('polyMergeEdgeCtx1')