pymel.core.animation.pointConstraint

pointConstraint(*args, **kwargs)

Constrain an object’s position to the position of the target object or to the average position of a number of targets. A pointConstraint takes as input one or more “target” DAG transform nodes at which to position the single “constraint object” DAG transform node. The pointConstraint positions the constrained object at the weighted average of the world space position target objects.

Maya Bug Fix:
  • when queried, angle offsets would be returned in radians, not current angle unit
Modifications:
  • added new syntax for querying the weight of a target object, by passing the constraint first:

    aimConstraint( 'pCube1_aimConstraint1', q=1, weight ='pSphere1' )
    aimConstraint( 'pCube1_aimConstraint1', q=1, weight =['pSphere1', 'pCylinder1'] )
    aimConstraint( 'pCube1_aimConstraint1', q=1, weight =[] )
    
Flags:
Long name (short name) Argument Types Properties
layer (l) unicode ../../../_images/create.gif ../../../_images/edit.gif
 
Specify the name of the animation layer where the constraint should be added.
maintainOffset (mo) bool ../../../_images/create.gif
 
The offset necessary to preserve the constrained object’s initial position will be calculated and used as the offset.
name (n) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the name of the constraint node to the specified name. Default name is constrainedObjectName_constraintType
offset (o) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Sets or queries the value of the offset. Default is 0,0,0.
remove (rm) bool ../../../_images/edit.gif
 
removes the listed target(s) from the constraint.
skip (sk) unicode ../../../_images/create.gif ../../../_images/edit.gif
 

Specify the axis to be skipped. Valid values are “x”, “y”, “z” and “none”. During creation, “none” is the default. This flag is multi-use.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

targetList (tl) bool ../../../_images/query.gif
 
Return the list of target objects.
weight (w) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Sets the weight value for the specified target(s). If not given at creation time, the default value of 1.0 is used.
weightAliasList (wal) bool ../../../_images/query.gif
 

Returns the names of the attributes that control the weight of the target objects. Aliases are returned in the same order as the targets are returned by the targetList flag

Derived from mel command maya.cmds.pointConstraint

Example:

import pymel.core as pm

import maya.cmds as cmds

# Position cube1 at the location of cone1.
pm.pointConstraint( 'cone1', 'cube1' )

# Uses the average of the position of cone1 and surf2.
pm.pointConstraint( 'cone1', 'surf2', 'cube2', w=.1 )

# Sets the weight for cone1's effect on cube2 to 10.
pm.pointConstraint( 'cone1', 'cube2', e=True, w=10.0 )

# Removes surf2 from cube2's pointConstraint
pm.pointConstraint( 'surf2', 'cube2', e=True, rm=True )

# Adds surf3 to cube2's pointConstraint with the default weight
pm.pointConstraint( 'surf3', 'cube2' )

# Constrain the y "amp; z translation of sph2 to sph1
pm.pointConstraint( 'sph1', 'sph2', skip="x" )

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