class counterpart of mel function polyMapSewMove
This command can be used to Move and Sew together separate UV pieces along geometric edges. UV pieces that correspond to the same geometric edge, are merged together by moving the smaller piece to the larger one.
Toggle caching for all attributes so that no recomputation is needed
Derived from mel command maya.cmds.polyMapSewMove
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
Derived from mel command maya.cmds.polyMapSewMove
When on, this flag tells that the face number limit described above should be used.
Derived from mel command maya.cmds.polyMapSewMove
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyMapSewMove
Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on.
Derived from mel command maya.cmds.polyMapSewMove
Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists.Common flags
Derived from mel command maya.cmds.polyMapSewMove
When on, this flag tells that the face number limit described above should be used.
Derived from mel command maya.cmds.polyMapSewMove
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyMapSewMove
Maximum number of faces in a UV piece. When trying to combine two UV pieces into a single one, the merge operation is rejected if the smaller piece has more faces than the number specified by this flag.This flag is only used when limitPieceSizeis set to on.
Derived from mel command maya.cmds.polyMapSewMove