class counterpart of mel function polyColorPerVertex
Command associates color(rgb and alpha) with vertices on polygonal objects. When used with the query flag, it returns the color associated with the specified components.
Specifies the alpha channel of color
Derived from mel command maya.cmds.polyColorPerVertex
This flag specifies if the color set will truncate any value that is outside 0 to 1 range.
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the B channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Change the display options on the mesh to display the vertex colors.
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the G channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the R channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the RGB channels of color
Derived from mel command maya.cmds.polyColorPerVertex
Execute the command, but without having the command be undoable. This option will greatly improve performance for large numbers of object. This will make the command not undoable regardless of whether undo has been enabled or not.
Derived from mel command maya.cmds.polyColorPerVertex
When used, the color values specified are added relative to the current values.
Derived from mel command maya.cmds.polyColorPerVertex
When used, the color values are removed from the selected or specified objects or components. This option only supports meshes with no construction history, or meshes whose construction history includes a recent polyColorPerVertexNode. For meshes whose construction history includes a polgon operation the polyColorPerVertexNode, consider using the polyColorDel command instead
Derived from mel command maya.cmds.polyColorPerVertex
This flag corresponds to the color channels to used, for example A(alpha only), RGB, and RGBA.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the alpha channel of color
Derived from mel command maya.cmds.polyColorPerVertex
This flag specifies if the color set will truncate any value that is outside 0 to 1 range.
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the B channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Change the display options on the mesh to display the vertex colors.
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the G channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the R channel of color
Derived from mel command maya.cmds.polyColorPerVertex
Specifies the RGB channels of color
Derived from mel command maya.cmds.polyColorPerVertex
Execute the command, but without having the command be undoable. This option will greatly improve performance for large numbers of object. This will make the command not undoable regardless of whether undo has been enabled or not.
Derived from mel command maya.cmds.polyColorPerVertex
When used, the color values specified are added relative to the current values.
Derived from mel command maya.cmds.polyColorPerVertex
When used, the color values are removed from the selected or specified objects or components. This option only supports meshes with no construction history, or meshes whose construction history includes a recent polyColorPerVertexNode. For meshes whose construction history includes a polgon operation the polyColorPerVertexNode, consider using the polyColorDel command instead
Derived from mel command maya.cmds.polyColorPerVertex
This flag corresponds to the color channels to used, for example A(alpha only), RGB, and RGBA.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.polyColorPerVertex