Retrieves the value of the “anisotropicReflectivity” attribute of a layered shader node.
Return type: | bool |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.anisotropicReflectivity
Retrieves the value of the “spreadX” attribute of a shader node.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationX
Retrieves the value of the “spreadY” attribute of a shader node.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.correlationY
Retrieves the value of the “angle” attribute of a layered shader node.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.rotateAngle
Retrieves the value of the “roughness” attribute of a shader node.
Return type: | float |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.roughness
Retrieves the value of the “color” attribute of a shader node. This attribute represents the surface color of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentUCamera
Retrieves the value of the “transparency” attribute of a shader node. This attribute represents the surface transparency of the shader.
Return type: | Color |
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.tangentVCamera
Sets the value of the “anisotropicReflectivity” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setAnisotropicReflectivity
Sets the value of the “spreadX” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationX
Sets the value of the “spreadY” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setCorrelationY
Sets the value of the “angle” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRotateAngle
Sets the value of the “roughness” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setRoughness
Sets the value of the “color” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentUCamera
Sets the value of the “transparency” attribute of a shader node.
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Derived from api method maya.OpenMaya.MFnAnisotropyShader.setTangentVCamera