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A Mountain texture gives the appearance of rough, craggy rock partially covered in snow. Snow only sticks to the elevated areas of the texture, and areas where it is not too steep. The Mountain texture is based on a 2d fractal.
Note: Changing the color attributes will have no effect on the bump or displacement effect of this texture.
Aside from the attributes listed here, Mountain inherits many other attributes from its parent node, Texture2d.
In the table below, important attributes are shown in bold in the description column.
This node is MP safe
Node name | Parents | Classification | MFn type | Compatible function sets |
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mountain | texture2d | texture/2d:drawdb/shader/texture/2d/mountain | kMountain | kBase kNamedObject kDependencyNode kTexture2d kMountain |
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
amplitude, boundary, depthMax, rockColor, rockColorB, rockColorG, rockColorR, rockRoughness, snowAltitude, snowColor, snowColorB, snowColorG, snowColorR, snowDropoff, snowRoughness, snowSlope
Long name (short name) | Type | Default | Flags | ||||||||||||||
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snowColor
(sc )
| float3 | 1.0, 1.0, 1.0 | ![]() ![]() ![]() ![]() | ||||||||||||||
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rockColor
(rc )
| float3 | 0.262, 0.102, 0.0 | ![]() ![]() ![]() ![]() | ||||||||||||||
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amplitude
(a )
| float | 1.0 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
snowRoughness
(sr )
| float | 0.4 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
rockRoughness
(rr )
| float | 0.707 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
boundary
(bo )
| float | 1.0 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
snowAltitude
(sa )
| float | 0.5 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
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snowDropoff
(sd )
| float | 2.0 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
snowSlope
(ss )
| float | 0.8 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
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depthMax
(dmx )
| float | 20.0 | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||