ジャンプ先: 概要. 戻り値. 関連. フラグ. MEL 例.
file [-activate] [-activeProxy] [-add] [-anyModified] [-applyTo string] [-buildLoadSettings] [-channels boolean] [-cleanReference string] [-command string string] [-compress] [-constraints boolean] [-constructionHistory boolean] [-copyNumberList] [-defaultExtensions boolean] [-defaultNamespace] [-deferReference boolean] [-editCommand string] [-errorStatus] [-executeScriptNodes boolean] [-exists] [-expandName] [-exportAll] [-exportAnim] [-exportAnimFromReference] [-exportAsReference] [-exportAsSegment] [-exportSelected] [-exportSelectedAnim] [-exportSelectedAnimFromReference] [-exportSelectedNoReference] [-exportUnloadedReferences] [-expressions boolean] [-flushReference string] [-force] [-groupLocator] [-groupName string] [-groupReference] [-ignoreVersion] [-import] [-importReference] [-lastFileOption] [-lastTempFile] [-list] [-loadAllDeferred boolean] [-loadAllReferences] [-loadNoReferences] [-loadReference string] [-loadReferenceDepth string] [-loadReferencePreview string] [-loadSettings string] [-location] [-lockContainerUnpublished boolean] [-lockFile boolean] [-lockReference] [-mapPlaceHolderNamespace string string] [-mergeNamespaceWithParent] [-mergeNamespaceWithRoot] [-mergeNamespacesOnClash] [-modified boolean] [-moveSelected] [-namespace string] [-newFile] [-open] [-options string] [-parentNamespace] [-postSaveScript string] [-preSaveScript string] [-preserveName] [-preserveReferences] [-preview] [-prompt boolean] [-proxyManager string] [-proxyTag string] [-reference] [-referenceDepthInfo uint] [-referenceNode string] [-relativeNamespace string] [-removeDuplicateNetworks] [-removeReference] [-rename string] [-renameAll boolean] [-renameToSave boolean] [-renamingPrefix string] [-renamingPrefixList] [-replaceName string string] [-resetError] [-returnNewNodes] [-save] [-saveDiskCache string] [-saveReference] [-saveReferencesUnloaded] [-saveTextures string] [-sceneName] [-segment string] [-selectAll] [-shader boolean] [-sharedNodes string] [-sharedReferenceFile] [-shortName] [-strict boolean] [-swapNamespace string string] [-type string] [-uiConfiguration boolean] [-unloadReference string] [-unresolvedName] [-usingNamespaces] [-withoutCopyNumber] [-writable]
string
file は、取り消し可能、照会可能、および 編集可能 です。
cr | ea | ean | ear | eas | er | esa | es |
esn | ex | fr | i | ir | l | lr | lrp |
loc | ltf | mf | new | o | op | ot | pmt |
r | rdi | rn | rr | rts | s | sa | sdx |
st | stx | typ | uc | ur | w |
f | lad | lad | lnr | rnn |
ch | chn | con | exp | sh |
dns | dr | gr | gl | gn | mnc | ns | rfn | rpr | sns | srf | shd | rnn |
dns | dr | gr | gn | mnc | pr | ra | rdn | rnn | rpr | sns |
f |
ns | rpr |
f | pr |
f |
f | rfn |
amf | ch | chn | con | dr | err | ex | exn |
exp | l | loc | ltf | mf | ns | op | ot |
pmt | pns | r | rfn | rpl | rpr | rts | sdc |
sh | sn | stx | typ | uc | w |
rfn |
un | shn | wcn |
string | 大部分のアクションでは、指定したファイルの名前です。returnNewNodes フラグを使用すると、読み込まれたノードの名前を示す文字配列が返されます。 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
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-activeProxy(-ap)
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-anyModified(-amf)
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-buildLoadSettings(-bls)
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-command(-c)
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string string
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-constructionHistory(-ch)
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boolean
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-channels(-chn)
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boolean
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-copyNumberList(-cnl)
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-constraints(-con)
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boolean
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-cleanReference(-cr)
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string
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-editCommand(-ec)
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string
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-defaultExtensions(-de)
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boolean
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-defaultNamespace(-dns)
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-errorStatus(-err)
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-deferReference(-dr)
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boolean
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-exportAll(-ea)
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-exportAnim(-ean)
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-exportSelectedAnim(-eas)
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-exportAnimFromReference(-ear)
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-exportAsReference(-er)
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-exportSelected(-es)
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-exportSelectedAnimFromReference(-esa)
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-executeScriptNodes(-esn)
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boolean
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-exists(-ex)
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-expandName(-exn)
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-expressions(-exp)
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boolean
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-force(-f)
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-flushReference(-fr)
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string
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-groupLocator(-gl)
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-groupName(-gn)
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string
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-groupReference(-gr)
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-ignoreVersion(-iv)
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-lockReference(-lck)
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-lockFile(-lf)
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boolean
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-lockContainerUnpublished(-lcu)
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boolean
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-import(-i)
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-importReference(-ir)
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-list(-l)
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-loadReferenceDepth(-lrd)
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string
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-mergeNamespacesOnClash(-mnc)
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-mergeNamespaceWithParent(-mnp)
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-mergeNamespaceWithRoot(-mnr)
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-loadAllDeferred(-lad)
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boolean
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-loadAllReferences(-lar)
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-loadNoReferences(-lnr)
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-location(-loc)
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-loadReference(-lr)
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string
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-loadReferencePreview(-lrp)
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string
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-loadSettings(-ls)
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string
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-lastTempFile(-ltf)
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-modified(-mf)
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boolean
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-newFile(-new)
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-namespace(-ns)
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string
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-open(-o)
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-options(-op)
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string
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-lastFileOption(-lfo)
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-preview(-pv)
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-prompt(-pmt)
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boolean
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-parentNamespace(-pns)
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-preserveReferences(-pr)
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-exportUnloadedReferences(-eur)
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-preSaveScript(-prs)
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string
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-postSaveScript(-pos)
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string
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-proxyManager(-pm)
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string
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-proxyTag(-pt)
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string
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-reference(-r)
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-renameAll(-ra)
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boolean
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-referenceDepthInfo(-rdi)
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uint
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-referenceNode(-rfn)
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string
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-rename(-rn)
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string
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-returnNewNodes(-rnn)
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-renamingPrefixList(-rpl)
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-renamingPrefix(-rpr)
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string
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-removeReference(-rr)
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-renameToSave(-rts)
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boolean
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-save(-s)
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-saveReference(-sr)
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-compress(-cmp)
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-preserveName(-pn)
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-removeDuplicateNetworks(-rdn)
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-resetError(-rer)
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-selectAll(-sa)
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-add(-add)
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-saveDiskCache(-sdc)
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string
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-shader(-sh)
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boolean
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-sharedNodes(-shd)
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string
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-shortName(-shn)
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-sceneName(-sn)
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-swapNamespace(-sns)
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string string
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-sharedReferenceFile(-srf)
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-saveReferencesUnloaded(-sru)
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-strict(-str)
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boolean
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-saveTextures(-stx)
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string
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-type(-typ)
|
string
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-uiConfiguration(-uc)
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boolean
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-usingNamespaces(-uns)
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-unresolvedName(-un)
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-unloadReference(-ur)
|
string
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-writable(-w)
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-withoutCopyNumber(-wcn)
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-segment(-seg)
|
string
|
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-activate(-a)
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-exportAsSegment(-exs)
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-exportSelectedNoReference(-esr)
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-moveSelected(-ms)
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-applyTo(-at)
|
string
|
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-mapPlaceHolderNamespace(-mns)
|
string string
|
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-replaceName(-rep)
|
string string
|
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-relativeNamespace(-rns)
|
string
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フラグはコマンドの作成モードで表示できます | フラグはコマンドの編集モードで表示できます |
フラグはコマンドの照会モードで表示できます | コマンド内でフラグを複数回使用できます。 |
// save the current scene to an ascii file named "fred.ma" // file -rename "fred.ma"; file -save -type "mayaAscii"; // save the current scene to an ascii file without the ".ma" extension // file -rename "tmp"; file -save -defaultExtensions 0 -type "mayaAscii"; // open the file fred.ma, using the default load settings. Any references will // be brought in in the same state they were in when fred.ma was last saved. // file -open "fred.ma"; // reference the file wilma.ma // file -reference "C:/mystuff/wilma.mb"; // reference the file barney.mb into a namespace called "rubble". // file -reference -type "mayaAscii" -namespace "rubble" "C:/maya/projects/default/scenes/barney.ma"; // change the namespace containing barney.mb. // file -edit -namespace "purpleDinosaur" "C:/maya/projects/default/scenes/barney.ma"; // retrieve a string array of all files such as main scene and reference files in the scene // file -query -list; // Result: C:/maya/projects/default/scenes/fred.ma C:/mystuff/wilma.mb C:/maya/projects/default/scenes/barney.ma // Select "betty" and export betty to a separate file called "betty.mb". // Reference the new betty file into this scene, replacing the // previous betty object from this scene with the reference to betty. // file -type "mayaBinary" -namespace "rubble" -exportAsReference "c:/mystuff/betty.mb"; // Select all the objects associated with file betty.mb // file -selectAll "c:/mystuff/betty.mb"; // Result: rubble:betty // Remove the reference file betty.mb. All nodes in betty.mb will // be removed from the scene file -removeReference "c:/mystuff/betty.mb"; // Query whether the file named "foo.mb" exists on disk // file -query -exists "foo.mb"; // Result: 0 // // Query whether the reference node "rubble:betty is deferred loaded. // Note, -referenceNode flag has to come before -query flag. file -referenceNode rubble:betty -query -deferReference; // Query the last temp file during file save // file -query -lastTempFile; ///////////////////////////////////////////////////////////////////////// /// Example for the '-buildLoadSettings' and '-loadSettings' flags /// ///////////////////////////////////////////////////////////////////////// // Build load settings for "ref.ma" file -open -buildLoadSettings "ref.ma" // Edit those settings, to indicate that some reference should // be brought in unloaded. // Note: the following command is primarily intended for internal // use. It may not be easy to determine the numeric ID of a given // reference ("2" in this case) . file -loadSettings -edit -deferReference 1 "2" // Use the edited settings when opening the file file -open -loadSettings "implicitLoadSettings" "ref.ma"; ///////////////////////////////////////////////////////////////////////// /// Example for the '-cleanReference' and '-editCommand' flags /// ///////////////////////////////////////////////////////////////////////// // Create a simple reference to a sphere // file -force -new; polySphere; file -rename "ref.ma"; file -force -type "mayaAscii" -save; file -force -new; file -reference -namespace "ref" "ref.ma"; // Scale the sphere // setAttr ref:pSphere1.s 5 5 5; getAttr ref:pSphere1.s; // Result: 5 5 5 // // The 'cleanReference' and 'editCommand' flags only work on // unloaded references. // file -unloadReference "refRN"; // Query the setAttr edits: // reference -referenceNode "refRN" -query -editCommand; // Result: setAttr ref:pSphere1.s -type "double3" 5 5 5 setAttr ref:lightLinker1.lnk -s 2 // // Remove all setAttr edits on refRN: // file -cleanReference "refRN" -editCommand "setAttr"; reference -referenceNode "refRN" -query -editCommand; // Note that nothing is returned file -loadReference "refRN"; getAttr ref:pSphere1.s; // Result: 1 1 1 // // Note that scale has returned to 1 1 1 // apply the edit file to a reference file -reference -applyTo "refRN" "translateSphere.editMA"; // Result: maps <main> to refRN's namespace // apply the edit file to nodes in the main scene file -import -applyTo ":" "translateSphere.editMA"; // Result: maps <main> to the root namespace // apply the edit file to a reference, but it also has connections between two refs file -reference -applyTo "refRN" -mapPlaceHolderNamespace "<otherRef>" "otherRefRN" "connectionsBetweenRefs.editMA"; // Result: maps <main> to refRN's namespace and <otherRef> to otherRefRN's namespace // Change the modified state of the file. file -modified true; //Set the file options file -force -save -options "v=1;p=17" -type "mayaAscii"; //Result:The saved file uses full names for attributes on nodes and flags in command.Also the precision of values in file is 17. // Load Reference Preview // Create a nested reference with a child reference under a parent reference. file -force -new; polySphere; file -rename "child.ma"; file -force -type "mayaAscii" -save; file -force -new; file -reference -namespace "child_namespace" "child.ma"; file -rename "parent.ma"; file -force -type "mayaAscii" -save; // Preview the unloaded child reference under the unloaded parent reference. file -force -new; file -reference -namespace "parent_namespace" "parent.ma"; file -unloadReference "parent_namespaceRN"; file -loadReferencePreview "parent.ma"; // // Example for '-mergeNamespacesOnClash' // // Create a reference file -force -new; namespace -add "bar"; namespace -set "bar"; polySphere; file -rename "ref.ma"; file - force -type "mayaAscii" -save; // Create a scene with some namespaces and objects file -force -new; namespace -add "ref:foo:bar"; namespace -set "ref:foo:bar"; polySphere; // Merge into root file -reference -mergeNamespacesOnClash true -namespace ":" "ref.ma"; // Import and merge into nested namespace file -import -mergeNamespacesOnClash true -namespace ":ref:foo" "ref.ma"; // Don't merge namespace file -reference -mergeNamespacesOnClash false -namespace ":ref:foo" "ref.ma"; // Now edit the namespace of the reference and merge it file -edit -mergeNamespacesOnClash true -namespace ":ref:foo" "ref.ma";