class counterpart of mel function polyToSubdiv
This command converts a polygon and produces a subd surface. The name of the new subdivision surface is returned. If construction history is ON, then the name of the new dependency node is returned as well.
If true, the possible blind data information that comes from the polygon will be treated as absolute positions of the vertices, instead of the relative offsets. You most likelly just want to use the default of false, unless you know that the blind data has the absolute positions in it.Default:false
Derived from mel command maya.cmds.polyToSubdiv
If true, the matrix on the input geometry is applied to the object and the resulting geometry will have identity matrix on it. If false the conversion is done on the local space object and the resulting geometry has the input object’s matrix on it.Default:true
Derived from mel command maya.cmds.polyToSubdiv
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.polyToSubdiv
The maximum allowed valence for a vertex on the input meshDefault:32
Derived from mel command maya.cmds.polyToSubdiv
The maximum number of polygons accepted on the input mesh.Default:1000
Derived from mel command maya.cmds.polyToSubdiv
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.polyToSubdiv
Preserve vertex ordering in conversionDefault:true
Derived from mel command maya.cmds.polyToSubdiv
Debug flag to test the performanceDefault:trueAdvanced flags
Derived from mel command maya.cmds.polyToSubdiv
This is a cached uv point needed to transfer uv data associated with finer level vertices (when switching between standard editing mode and poly proxy mode.
Derived from mel command maya.cmds.polyToSubdiv
U value of a cached uv point
Derived from mel command maya.cmds.polyToSubdiv
V value of a cached uv point
Derived from mel command maya.cmds.polyToSubdiv
Treatment of Subd UVs when in proxy mode: 0 - preserve Subd UVs1 - build Subd UVs from Poly UVs2 - no UVs on SubdDefault:0
Derived from mel command maya.cmds.polyToSubdiv
If true, the possible blind data information that comes from the polygon will be treated as absolute positions of the vertices, instead of the relative offsets. You most likelly just want to use the default of false, unless you know that the blind data has the absolute positions in it.Default:false
Derived from mel command maya.cmds.polyToSubdiv
If true, the matrix on the input geometry is applied to the object and the resulting geometry will have identity matrix on it. If false the conversion is done on the local space object and the resulting geometry has the input object’s matrix on it.Default:true
Derived from mel command maya.cmds.polyToSubdiv
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
Derived from mel command maya.cmds.polyToSubdiv
The maximum allowed valence for a vertex on the input meshDefault:32
Derived from mel command maya.cmds.polyToSubdiv
The maximum number of polygons accepted on the input mesh.Default:1000
Derived from mel command maya.cmds.polyToSubdiv
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
Derived from mel command maya.cmds.polyToSubdiv
Preserve vertex ordering in conversionDefault:true
Derived from mel command maya.cmds.polyToSubdiv
Debug flag to test the performanceDefault:trueAdvanced flags
Derived from mel command maya.cmds.polyToSubdiv
This is a cached uv point needed to transfer uv data associated with finer level vertices (when switching between standard editing mode and poly proxy mode.
Derived from mel command maya.cmds.polyToSubdiv
U value of a cached uv point
Derived from mel command maya.cmds.polyToSubdiv
V value of a cached uv point
Derived from mel command maya.cmds.polyToSubdiv
Treatment of Subd UVs when in proxy mode: 0 - preserve Subd UVs1 - build Subd UVs from Poly UVs2 - no UVs on SubdDefault:0
Derived from mel command maya.cmds.polyToSubdiv